[PS3] Killzone 3 game discussion

I also played it at a friends place using Sharp-Shooter & Move. It quite transforms the game, though it's not without its flaws. We played it on the easiest difficulty and even that is quite a challenge because the moving is quite difficult.

Yeah, while the sharp-shooter sounds fun, I would recommend trying to play with just the Move as well. I think this is more likely to replace regular controls, as it's about as comfortable as holding a mouse upside down while resting your hand on your lap, imho, and requires about as little movement too. You're also less likely to notice any 'cursor drift' as with your hand in your lap you're controlling your 'cursor' relative rather than absolute (looking down sights) anyway.

So far, no Move game has managed to keep the aim exactly right with the direction you point the Move controller in consistently. I personally think this is because currently aiming almost universally only uses the gyroscope. But even absolute controls like in Tumble seem to sometimes experience some drift (that is corrected if you move the controller around enough - there is clearly a type of auto-calibration between the move and the camera).

Best results seem to be if the camera and the Move controller generally look each other in the face, as it were, in my experience (so in my case the PS Eye on my TV looking down to the couch-seats)
 
I often hope that, in secret, they have been developing KZ on and for some kind of high end PC rig. If they can, as you said, wring this much from so little then given the kind of head room they would have with better hardware they would definitely be making other studios look even more mediocre!
It boggles the mind to even think what GG could come up with if ps3 has another 512mb ram.
 
It boggles the mind to even think what GG could come up with if ps3 has another 512mb ram.

I'm just waiting for the first studio to take the plunge on using the entire PSN as a huge distributed computing network and getting a game to use the resources 40million + PS3's can bring to bear on physics, AI etc.

That would be quite amazing! ;)
 
Also: what is it with the "retro pack"? Is that a mode that includes some of KZ2 levels or Is it only available in some regions, because when I check DLC, it says none-available? (Haven't played MP with the final game yet)
Retro pack includes Salamun Market and Blood Gracht levels from KZ2, remixed for KZ3. It was given for free to people who preordered from Amazon in the US.
 
Yeah, while the sharp-shooter sounds fun, I would recommend trying to play with just the Move as well. I think this is more likely to replace regular controls, as it's about as comfortable as holding a mouse upside down while resting your hand on your lap, imho, and requires about as little movement too. You're also less likely to notice any 'cursor drift' as with your hand in your lap you're controlling your 'cursor' relative rather than absolute (looking down sights) anyway.

So far, no Move game has managed to keep the aim exactly right with the direction you point the Move controller in consistently. I personally think this is because currently aiming almost universally only uses the gyroscope. But even absolute controls like in Tumble seem to sometimes experience some drift (that is corrected if you move the controller around enough - there is clearly a type of auto-calibration between the move and the camera).

Best results seem to be if the camera and the Move controller generally look each other in the face, as it were, in my experience (so in my case the PS Eye on my TV looking down to the couch-seats)

That's some good info, thanks! I have to say, I seriously hope though that move (or any other similar controller) doesn't replace any controller in the next few years. While I absolutely love the idea of sharpshooter - playing it was hard work! We could play for the most of 30 minutes until you start to feel the weight of the thing (and that's mostly move + motion-controller as the sharp-shooter case is pretty light). I was somewhat relieved to go home and play the game using the controller and it instantly felt so much more 'me'.

Ignoring Sharpshooter for a second, I see similar concerns when playing with just the move-controller. The setup is also a bit problematic in my case, as I play in a mostly dark room with a 9+ feet screen from my projector and there's not a lot of room to setup an EyeToy camera conviniently. Then there's the accuracy of move.. which from what I can judge (at least in KZ3s case) isn't set up for small movements. Sure, if you up the sensitivity in theory you could, but I think it's not accurate enough to give enough feedback to make a FPS shooter like this work with little movements.
 
I actually liked the story, especially because we got to see a little bit more of Helghan politics and the internal conflicts in the fascist order. I don't really care for Stahl that much. I think Visari was more interesting, while Stahl is more like a stereotypical Batman villain or something.
 
Retro pack includes Salamun Market and Blood Gracht levels from KZ2, remixed for KZ3. It was given for free to people who preordered from Amazon in the US.

You can buy the retro pack from PSN now I think. It was included in *all* the KZ3 pre-prders, not just the Amazon one.

EDIT:
I see russo121 hasn't checked into the thread yet. ^_^
I *think* he plays KZ2 quite a bit too… kinda like fearsomepirate and Phil (KZ2 junkies !).
 
I actually liked the story, especially because we got to see a little bit more of Helghan politics and the internal conflicts in the fascist order. I don't really care for Stahl that much. I think Visari was more interesting, while Stahl is more like a stereotypical Batman villain or something.

The after-credit cutscene made it somewhat more interesting. At first,
I thought it was game over for the Helghast since I missed the scene (Ha ha).

IMHO, some of the transitions could be smoother (less abrupt). They should hire a writer for KZ4 though. It would tighter the saga better.
 
http://www.joystiq.com/2011/02/28/killzone-3-holds-off-bulletstorm-for-top-uk-sales-spot/

Killzone 3 beat out the other high-profile FPS premiere, Bulletstorm, on the UK charts last week, but it didn't out-debut its predecessor, Killzone 2. According to Chart-Track, Killzone 3 is the "14th fastest-selling" Sony title in first-week UK sales -- Killzone 2 is the fifth.



Top 10 UK Software Sales (All Formats); week ending February 26:
Killzone 3
Bulletstorm
Call of Duty: Black Ops
FIFA 11
Just Dance 2
Dead Space 2
Marvel vs. Capcom 3: Fate of Two Worlds
Need for Speed: Hot Pursuit
Wii Party
Assassin's Creed: Brotherhood
 
Up to that, sure, let me know. Though I am probably only even halfway perhaps through the single player campaign I think (2 hours in or so, I am just past most of the
stealth
section I think.
 
It's pretty hard to gather B3D folks in a game because of diverse timezones. I'll try to chip in whenever I can. Recently, short, ad hoc invitation works best (One, two game and I had to go :oops:).
 
I'm just waiting for the first studio to take the plunge on using the entire PSN as a huge distributed computing network and getting a game to use the resources 40million + PS3's can bring to bear on physics, AI etc.

That would be quite amazing! ;)

Wasn't that one of Ken Kutaragi's visions.....but is it even possible? And is there anything on the PC that uses/attempted a similar approach?
 
I love this game!

You can buy the retro pack from PSN now I think. It was included in *all* the KZ3 pre-prders, not just the Amazon one.

EDIT:
I see russo121 hasn't checked into the thread yet. ^_^
I *think* he plays KZ2 quite a bit too… kinda like fearsomepirate and Phil (KZ2 junkies !).

Sorry I'm late to the party but I was keeping myself away from any info of KZ3 - not be spoiled. And the great news is I received my copy this afternoon. Let the war begin! I'll try tonight the singleplayer as the multiplayer. I'll post my experience as soon as possible. If people want to schedule a party, I'm ready for it....8)
 
Sorry I'm late to the party but I was keeping myself away from any info of KZ3 - not be spoiled. And the great news is I received my copy this afternoon. Let the war begin! I'll try tonight the singleplayer as the multiplayer. I'll post my experience as soon as possible. If people want to schedule a party, I'm ready for it....8)

:LOL: Too soon to tell my friend until you have played it. I betted against KZ3 that you and fearsomepirate won't like it because you may be too used to KZ2.

I wasn't too sure about Phil because he seems to play a few more games than KZ2 compared to both of you. For me, it's still MAG but I see a drop in users there after KZ3 (Damn it !). Can't blame them since I double dip also, until I make up my mind that is. :p

Not sure how to split my time between the 2 shooters at the moment.
 
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