That's the title screen for the E3 demo. What's most impressive is the way it just pulls the camera back as you take control and start running up the street in the background.
I think this games needs self-shadowing ! That is what seems missing everywhere though it has a lot lot of dynamic lights.
Although, at one point in the direct feed video Kratos did show self-shadowing(I think ), it lacks everywhere else!
Probably due to different attributes of the lights. The main global light would cast self shadows on Kratos himself while the other dynamic lights dont? Or selective self-shadowing? Though I fully expect them to implement SS on all characters including the enemies in the final product.I think this games needs self-shadowing ! That is what seems missing everywhere though it has a lot lot of dynamic lights.
Although, at one point in the direct feed video Kratos did show self-shadowing(I think ), it lacks everywhere else!
Yea, when the blades are on his back, they cast shadows on him, but I never see the main light, that is casting character shadows on the ground, cast self-shadows on the characters. Look at the minotaur and Kratos. They both have shadows on the ground, but the same light casts no SS on the either the Minotaur or Kratos. I mention the Minotaur coz he is big and it is easier to spot the lack of shadows on him.
OTOH, I love the "Ride the minotaur" gameplay !
That is the character lighting fall-off rather than "shadowmapping".
That is the character lighting fall-off rather than "shadowmapping".
I like the Digital Foundry analysis pointing out that presence or lack of self-shadowing currently seems to predict whether or not the scenery is going to be smashed up in some way or another.
Well, I prefer stable framerate to self shadowing.