When's the game due?
March 2010.
I'd just focus on the important gameplay mechanics and keep the activities dramatic and interesting. Self-shadowing should be taken in context w.r.t. the entire visual experience. It's not that cool if the shadow flickers, or the light/shadow doesn't do a thing to the game play. Some other techniques may be more impactful.
Me think they should keep something as a nice surprise for long time fans. I'm not one (haven't played a single GoW game), but I have a feeling they'd be all over it. [size=-2]No leak would be ideal. Heh...[/size]
WHAT ?!?!? You have been living under a rock or what ?
Ive never played any either...well a couple of minutes of the psp version. Did not have a ps2 at the time only xbox.
I'll check 'em out just before GoW III is released.
I think they are just holding it back so they don't crowd the holiday season. Sort of like they held back KZ2.
I'd just focus on the important gameplay mechanics and keep the activities dramatic and interesting. Self-shadowing should be taken in context w.r.t. the entire visual experience. It's not that cool if the shadow flickers, or the light/shadow doesn't do a thing to the game play. Some other techniques may be more impactful.
Me think they should keep something as a nice surprise for long time fans. I'm not one (haven't played a single GoW game), but I have a feeling they'd be all over it. [size=-2]No leak would be ideal. Heh...[/size]
Selfshadowing is somewhat important imo, for the total immersion that a player can get from graphics. If the lighting is believeable, the scene is believeable.
NBA 05 on PS2 featured selfshadowing on all players. Doing it on a PS3 or X360 shouldn't be a problem.
http://www3.telus.net/public/dhwag/Kratoss_selfshadow.jpg
you guys happy now?
Really? REALLY!?
NBA 05 with 10 people on stage, a bunch of Low poly side line players, and 2D crowd?
VS God of War with tons of enemies, complex level geometry, etc? Come on man, I think it's ridiculous to say "oh this PS2 game had it, all next gen games should have it! It's not apples to apples.
Kittonwy - If selfshadowing has an impact on things like v-sync, or framerate, then it has effectively begun to effect the gameplay. Santa Monica knows what they are doing (you know, as opposed to making a game that gives core gamers a hardon, but ultimately fails to enjoy success).
Self-shadowing on enemy characters like the undead soldiers, where is it?