[PS3] God of War III Pre-Release

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I am talking about the contact between two walls, windows, ground. Its all one texture, no grime, no AO like dark areas. The texturing seems unfinished in the environment, which comes accross as flat as most of the AO effects are painted as grime and dirt in the environment textures.
I wouldn't conclude much from those shots myself, there are definitely more details in the textures when seen from high res shots. It came to me as a pretty big difference. But in any case it still got 9months to go, tons could be changed within the period so relax mate.
 
I am talking about the contact between two walls, windows, ground. Its all one texture, no grime, no AO like dark areas. The texturing seems unfinished in the environment, which comes accross as flat as most of the AO effects are painted as grime and dirt in the environment textures.

Like I've said in every thread, it's really useless to start clammoring about lighting and what not when most of the data you have is from off screen vids, low res screen caps, and poorly encoded video footage.

Just wait for the retail release, it'll make everything easier, and keep this thread from becoming cluttered with ridiculous speculation.
 
Chill guys ! I am myself saying that the texturing is "Unfinished" ! I am not saying this is the final product. I just expressed what I felt I saw in the video. Of course, it will recieve all the polish in the world.Its God Of War :cool: !
 
Chill guys ! I am myself saying that the texturing is "Unfinished" ! I am not saying this is the final product. I just expressed what I felt I saw in the video. Of course, it will recieve all the polish in the world.Its God Of War :cool: !

Not bad judgement if these are to be newely onscreen footage. Dissapointing quality for 30fps but the E3 game was running at native 1080p right?


http://www.gamersyde.com/gallery_10714_en.html
http://media.ps3.ign.com/media/886/886158/imgs_1.html
 
I finally saw the entire Sony E3 presentation last night (actually this early morning). I'd say GoW 3 stood out even though I didn't play any of its prequels. This and U2 made solid and inspiring appearances.

Both of them talked about this (giant) tilting level concept where the player and critters play on a moving level. The U2 demo showed a little bit of it. GoW 3 is still early I think. If the fighting is close contact and the level starts to slide, I think it can be rather intense and fun.

MAG and ModNation are memorable too, but those kind of games are hard to sell by visual. Need to experience it yourself to "get it".
 
I finally saw the entire Sony E3 presentation last night (actually this early morning). I'd say GoW 3 stood out even though I didn't play any of its prequels. This and U2 made solid and inspiring appearances.

Both of them talked about this (giant) tilting level concept where the player and critters play on a moving level. The U2 demo showed a little bit of it. GoW 3 is still early I think. If the fighting is close contact and the level starts to slide, I think it can be rather intense and fun.

MAG and ModNation are memorable too, but those kind of games are hard to sell by visual. Need to experience it yourself to "get it".
I know right and some of the gameplay footage really screamed CG to me which even eclipsed U2 a bit. Though they didn't even show us the real meat of the gameplay, say a Titan going berserk while a "puny" Kratos rides on his back chopping off tails. The end of the demo gave me a glimpse of the incredible visuals to come if you know what I mean.
 
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I finally saw the entire Sony E3 presentation last night (actually this early morning). I'd say GoW 3 stood out even though I didn't play any of its prequels. This and U2 made solid and inspiring appearances.

Both of them talked about this (giant) tilting level concept where the player and critters play on a moving level. The U2 demo showed a little bit of it. GoW 3 is still early I think. If the fighting is close contact and the level starts to slide, I think it can be rather intense and fun.

MAG and ModNation are memorable too, but those kind of games are hard to sell by visual. Need to experience it yourself to "get it".

Watched it in HOME? Is it like u can watch anytime u want?
 
The Sony conference is also available in Home, but the ones on PSN are pristine 1080p and 720p (3-part videos x 2 resolutions).
 
The Sony conference is also available in Home, but the ones on PSN are pristine 1080p and 720p (3-part videos x 2 resolutions).

Yes, the quality of the videos up on PSN is great. To anyone with the bandwidth, you may want to consider downloading the 3 parts. Seeing the onstage demos for Uncharted and God of War were pretty impressive, although the GoW footage is, sadly, edited (due to ratings, I would assume). The U2 onstage demo, in particular, really shows off the single player aspects, in a way that the E3 trailer doesn't. It's easy to skip through all of the useless chatter, as well.
 
The action of ripping off Helios' head was somewhat anticlimactic after the challenges I faced to get to him, but it was still rewarding just to see the skin of his neck tearing, and him screaming in agony and terror as he fought the inevitable. Topped off with Kratos holding up the detached head and Helios screaming with light pouring out of his eyes and mouth, it was one of the most exhilerating moments I've experienced in gaming.

Following that, you use the head to illuminate a darkened cave and its inhabitants, and the lighting here was quite impressive. After you dispatch the foes and collect their orbs, each one is a dynamic light source that illuminates the cave walls. I think we'll all be amazed by the power of this game's lighting engine when it ships. There were several places in the demo where I could see what David Jaffe was so excited about.
 
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The action of ripping off Helios' head was somewhat anticlimactic after the challenges I faced to get to him, but it was still rewarding just to see the skin of his neck tearing, and him screaming in agony and terror as he fought the inevitable. Topped off with Kratos holding up the detached had and Helios screaming with light pouring out of his eyes and mouth, it was one of the most exhilerating moments I've experienced in gaming.

Following that, you use the head to illuminate a darkened cave and its inhabitants, and the lighting here was quite impressive. After you dispatch the foes and collect their orbs, each one is a dynamic light source that illuminates the cave walls. I think we'll all be amazed by the power of this game's lighting engine when it ships. There were several places in the demo where I could see what David Jaffe was so excited about.

Hands on impressions, I take it? While you were there, you wouldn't have happened to hear anything about a public release of that demo, by chance?
 
Hands on impressions, I take it? While you were there, you wouldn't have happened to hear anything about a public release of that demo, by chance?
I didn't hear anything about it, but it certainly seemed completely enough to go on PSN. I videoed my playthrough, but it was from an angle that's not great for sharing, but still good as a personal reminder of what I played.
 
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