PS3 Endless Saga image..

jvd said:
I threw out 5fps because that is what the video was running at before sped up to be shown .



Do you disagree with that ?

you know damn well the conditions of those figures.

there is no excuse to point out the 5fps figure when disputing that a certain picture cant be real time.

You know damn well that better graphics have already been shown by x360 and ps3 techdemos. ergo, this and your 5fps argument are not compatible.
 
mckmas8808 said:
Of course he won't. Why are you even asking that?

Because he is trying to claim that i brought it up because i'm a bad person and don't like sony .

Where as I brought it up becasue it shows that hs supports my claims that this wont be done in a mmorpg . The future of hs is not certian even the dev doesn't know what the final would be and it can improve or be scaled back to hit thier targets .

Its also a game that can control the content of how many people are on screen at once even when throwing out huge numbers .
 
jvd said:
I threw out 5fps because that is what the video was running at before sped up to be shown .



Do you disagree with that ?

Not at all. I disagree with the prediction that 5fps will be the speed at which Heavenly Sword will run at with the current visual level its at now, when its released. When that prediction is made even though the hardware in which the game is being released on hasn't been used in the way the developers want to. Also given the fact that Heavenly Sword is still a ways off from release. That statement that I showed DeanoC saying seems to point the fact that Heavenly Sword still has room to grow (obviously, PGR3 is still being worked on as of now so what your seeing is not the final Heavenly Sword).

jvd said:
Because he is trying to claim that i brought it up because i'm a bad person and don't like sony .

And i'm not to make you into a bad person.....I mean...where did that come from?...also I made no claim of you disliking Sony..or anyone. So stop trying to drag this conversation in that direction.
 
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BlueTsunami said:
Not at all. I disagree with the prediction that 5fps will be the speed at which Heavenly Sword will run at with the current visual level its at now, when its released. When that prediction is made even though the hardware in which the game is being released on hasn't been used in the way the developers want to. Also given the fact that Heavenly Sword is still a ways off from release. That statement that I showed DeanoC saying seems to point the fact that Heavenly Sword still has room to grow (obviously, PGR3 is still being worked on as of now so what your seeing is not the final Heavenly Sword).

No the statement you showed , shows that DeanoC does not know what his game will end up looking like . He only believes it should be at thier targets and he never mentions they will . Becasue he doesn't know how powerfull the final hardware will actually be and how much performance he can get .

The future of the title is not certian and thus using it to prove something is not going to work .
 
thats ok Bluetsunami...... According to JVD, Hallo would never be possible as it is right now because in E3 of that year the game was a disaster (fps and bugs).
but he knows why it was like that, and why it became a great game after all.

but he forgot those reasons just for the sake of HS and proving his point(less)
 
jvd said:
No the statement you showed , shows that DeanoC does not know what his game will end up looking like . He only believes it should be at thier targets and he never mentions they will . Becasue he doesn't know how powerfull the final hardware will actually be and how much performance he can get .

The future of the title is not certian and thus using it to prove something is not going to work .

What? He seems faily confident in the fact that (in that statment) that there nowhere else to go but up? How do you pull uncertainty from that comment?

DeanoC said:
but this should go away once we have had a chance to work the machine properly...

He seems fairly confident....
 
jvd said:
He said should .



Which implys that it may not .

ugh....so what your saying that utilizing more of the systems resources shouldn't speed up the frame rate of the game?
 
Bah, wiped my message :(. Suffice to say the HS example was just indicative that if an engine can handle multiple characters on screen at once in single player, such as HS or GOW or Kameo, that engine can support the same graphical level when those charcter are controlled by people rather than AI algorithms. In this case if HS only runs at 5fps with 1000 characters on screen, why would the graphics need to be reduced if those characters were to be played by humans over a network? The limiting factor is whether the engine can cope with that detail, not whether it's an MMO or not.

It's interesting how out of all my points regards jvd not knowing the nature of the game these screen shot comes from, his entire response was reference to a frame rate that totally bypasses the ponit of the discussion. Provide reason MMOs require inferior graphics and Sega cannot circumvent these limitations any other way, rather than just say MMO's need naffy graphics.
 
jvd said:
He said should .



Which implys that it may not .
....and your the man the remind us that, again... and again...and again.

can you speak about the "good" confidence in DeanoC in that quote without sweating?
 
Bah, wiped my message
icon_sad.gif
Happened to me a few times already

It's interesting how out of all my points regards jvd not knowing the nature of the game these screen shot comes from, his entire response was reference to a frame rate that totally bypasses the ponit of the discussion. Provide reason MMOs require inferior graphics and Sega cannot circumvent these limitations any other way, rather than just say MMO's need naffy graphics.
I already gave reason. You just seem to ignore it .
 
So jvd...you get no gains for using more of a systems resources? or do you expect Heavenly Sword to stay at 5fps no matter how many SPE's are used?
 
BlueTsunami said:
So jvd...you get no gains for using more of a systems resources? or do you expect Heavenly Sword to stay at 5fps no matter how many SPE's are used?

from 5fps to 30fps ? Not allways .
 
jvd said:
from 5fps to 30fps ? Not allways .

you do know HS came from Xbox to ps3 recently?... would you expect to run 30fps right away?
Its a port for god sake.

anyway, you still did not understand the point shifty made when using HS and thats a fact about these type of games and their Detail. By using HS he could use KAmeo or whatever, but you just shoot away the 5FPs that as nothing to do with it.
the reasons why its at 5fps are well known and you not that dumb to forget them.
 
jvd said:
from 5fps to 30fps ? Not allways .

hmmmm...

DeanoC said:
so the framerate drops pretty sharply at high number of entities

I wonder if DeanoC commented on the max FPS that the game was running at...because it seems that the lowest number (5fps) was in certain situations (which is when large amount of entities are on screen).
 
jvd said:
I already gave reason. You just seem to ignore it .
Your reason was 'because the devs can't control how many characters or in the game zone, and at any moment the number of chars may be more than the engine can cope with.' Is that not your argument? That at any point the engine may have to cope with a few hundred charcters in view? Have I failed to understand?

If so, my point is that that's irrelevant. For one thing Sega could use measures to limit the number of chars that appear. For another you have assumed the level of detail on this one char in the screenshot is indicative of all the characters that will ever appear on screen, and as such is more than the hardware can cope with. You have assumed that no amount of LOD or lower detail charzcters can be used. Tell me please, why cannot this single character be indicative of the player character, and all other characters be billboarded 2D sprites?

In case you have forgotten, no-one's saying the screen shot is what to expect in terms of character models throughout the entire game, even when there's 1000 players all meeting in the market square. It's a screenshot of some part in the game. You have said it CAN'T be in game because it's destined for an MMO, but for all you know the LOD is brutal, the levels are all densly built windy towns where you get no more than 5 people in view in a street. Your reason, an MMO needs inferior graphics, is not a valid reason.
 
seismologist said:
I dont understand why this is hard to believe that it's realtime. The realtime Alfred Molina demo from E3 looks better than this.

While the head itself looks better, keep in mind that there's practically nothing else displayed in that techdemo. There's far too much data transfered around in the system to show the rest of that character, for example (obviously a CG double of the actor would have to be full-body to be used in a movie). So don't expect such quality for full ingame characters...
 
Taking the full power of any piece of hardware and making what basically amounts to a tech demo, of one girl (debatable) and a butterfly on screen, is hardly representative of gameplay in any respect. Most likely this is real time but anyone who expects to see that kind of detail in actual gameplay is likely to be sorely disappointed methinks.
 
Azrael said:
Taking the full power of any piece of hardware and making what basically amounts to a tech demo, of one girl (debatable) and a butterfly on screen, is hardly representative of gameplay in any respect. Most likely this is real time but anyone who expects to see that kind of detail in actual gameplay is likely to be sorely disappointed methinks.

Which is true. I'm not expecting to see this type of detail when I buy my +3 Sword of the Donkey at the in game store. As far as cut scenes (i'm thinking seamless), This would be possible.
 
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