PS3 Endless Saga image..

Azrael said:
Taking the full power of any piece of hardware and making what basically amounts to a tech demo, of one girl (debatable) and a butterfly on screen, is hardly representative of gameplay in any respect. Most likely this is real time but anyone who expects to see that kind of detail in actual gameplay is likely to be sorely disappointed methinks.
Who said they were using the full power of the hardware, though? It's running off the UE3 engine, but I'd be amazed if Webzen, of all companies, managed to have mastered the intricacies of the hardware for a simple 30 second trailer.

Don't get me wrong. Tech demos are tech demos, but Endless Saga doesn't look like anything unbelievable. Don't we see great quality like this already in their other game, Huxley? And that's already a playable game.

IMO, this isn't about Sony or MS or any fb nonsense. The argument was that the in-game action can't look like that b/c this game is a MMORPG. Huxley is an MMO game from the same devs, and it uses the cutscene models in-game. Having seen a better head demo (Molina) and a ton of characters on screen at high-detail (HS), I don't know why that kind of visual fidelity can't be realized in the final, playable product. At the very least, it should be doable in cutscenes. But as Shifty pointed out repeatedly now, there's nothing inherent in MMO games that impose a technical problem to the next-gen hardware. With every game coming out sporting some scene with thousands of character on-screen, it just seems like the whole MMO argument is extremely flawed.

But this is my last post in this thread. It's just going in circles now. I hope to see more of this game, b/c the art style looks neat. A Valkyrie Profile style, I guess. I'd also just like to see what an average dev can produce for the next-gen. This game has a fantasy setting, but with human characters, so it's kind of a good test IMO. Huxley might be the first indicator though. And that was actually looking nice during the 7800GTX presentation. PEACE.
 
I have to agree with MechanizedDeath, you can almost count the polys on the model, it had some bumpmappig, DOF and HDR, but just about everything that uses the UE3 has those features and from the demos that epic are showing on pc I do don't see the PS3 having any problems with it if the levels are designed to take advantage of the streaming technology it should work out fine, and I think if there are any problems it would be the server that can't handle keeping up if it's to many people in one place
 
Mechanizeddeath said:
A Valkyrie Profile style

Yes..oh god I would love if they had that complete visual style. I love the main characters (the main character of Valkyrie Profile..I forget her name though..I haven't played it for a while) armor....and now that you say that...the helmet is what really accentuates that image. I would be cool if this game took on that noarse mythology (Valhalla, Efreet, Oden etc etc)...this would be a MMO I would get if it does follow that setting.
 
This character model isn't that much more complex than the models used in DoA3/X or Soul Calibur 3, so I fail to see why people think this character maxes out the hardware. The principle difference is, I think this model has *less* geometric detail than DoA characters, but makes up for it by using normal maps generated by a much much higher resolution mesh, plus nice shaders and some soft shadows. It looks far more blocky in some places than DoA models.

This character isn't that much different than the guy we saw in the UE3 techdemo at E3 (black guy vs robot) running in real time. I'm surprised Laa-Yosh thinks this represents a techdemo that maxes out HW, since I don't the main character looks all that impressive compared to what we've seen on ATI's and NVidia's techdemos on much inferior GPUs. If the GPU/CPU is dedicating 90%+ of its resources to this girl, I'd expect ALOT better.
 
I think you've misread Laa-Tosh's posts. He's said two thing. First about this is Realtime because no offline renderer would produce the artefacts seen in the screen-grab, and second, that the Alfred Molina head tech demo is not what to expect in a game situation. Nothing about 'This Endless Saga image is more than the hardware can cope with'. The only person saying that as I can see is jvd. Everyone else seem comfortable with the idea the UE3 engine can produce this sort of low-poly model just fine in all likelihood.
 
Yeah, I was talking about two different things here :)

The Molina head demo does a lot of trickery as far as I know, some sort of render to texture stuff for lighting, and moves a tremendous amount of data around in the system. It certainly does not max it out 100%, but I'm quite sure that it would not be able to quickly cut to a totally diferrent face, as in a cutscene showing some interaction between two characters.
 
what are people arguing about here? Yes the character looks good, but not better than anything else we've seen running on the unreal engine 3. There's nothing here that "shows the power of the PS3" as I recall somone put it...
 
Qroach said:
what are people arguing about here? Yes the character looks good, but not better than anything else we've seen running on the unreal engine 3. There's nothing here that "shows the power of the PS3" as I recall somone put it...

Well some people are still arguing over this being CGI in their opinion... Go figure.
 
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