MechanizedDeath
Regular
Who said they were using the full power of the hardware, though? It's running off the UE3 engine, but I'd be amazed if Webzen, of all companies, managed to have mastered the intricacies of the hardware for a simple 30 second trailer.Azrael said:Taking the full power of any piece of hardware and making what basically amounts to a tech demo, of one girl (debatable) and a butterfly on screen, is hardly representative of gameplay in any respect. Most likely this is real time but anyone who expects to see that kind of detail in actual gameplay is likely to be sorely disappointed methinks.
Don't get me wrong. Tech demos are tech demos, but Endless Saga doesn't look like anything unbelievable. Don't we see great quality like this already in their other game, Huxley? And that's already a playable game.
IMO, this isn't about Sony or MS or any fb nonsense. The argument was that the in-game action can't look like that b/c this game is a MMORPG. Huxley is an MMO game from the same devs, and it uses the cutscene models in-game. Having seen a better head demo (Molina) and a ton of characters on screen at high-detail (HS), I don't know why that kind of visual fidelity can't be realized in the final, playable product. At the very least, it should be doable in cutscenes. But as Shifty pointed out repeatedly now, there's nothing inherent in MMO games that impose a technical problem to the next-gen hardware. With every game coming out sporting some scene with thousands of character on-screen, it just seems like the whole MMO argument is extremely flawed.
But this is my last post in this thread. It's just going in circles now. I hope to see more of this game, b/c the art style looks neat. A Valkyrie Profile style, I guess. I'd also just like to see what an average dev can produce for the next-gen. This game has a fantasy setting, but with human characters, so it's kind of a good test IMO. Huxley might be the first indicator though. And that was actually looking nice during the 7800GTX presentation. PEACE.