What nonsense! The clip of HS showed like a thousand enemies wandering over the screen. They're not in view, and then they are. Every game has varying degrees of complexity based on the scene, except maybe Tetris. If an SP game can go from 1 player character to 1 PC+1000 NPCs on screen, the same can be achieved if those NPCs happened to be network players. Either your engine scales down the detail when thing get complicated, or you target your engine to use 100% in a most complex scene and then use less than 100% when things are simple.
The only problem an MMO introduces is always adding a character when a player is online, and if the number of players exceeds the 1000 the engine can happily accomodate and the engine can't scale to fit them then there'll be glitches. In an SP game the number of chars on screen can be locked to maximum. However we don't know how this is handled in Endless Saga, whether there are limits as to how many characters can enter an area, or whether the other players are portrayed with simpler, less detailed models so the engine can accomodate 2000 on screen at once. You've taken a pic of 1 character and imagined a game where that level of detail couldn't be maintained in order that you can disbelieve the image is ingame. How's about you wait until there's more details on the game? If Sega announce there's 5,000 models of this detail at once I'll join you in your skepticsm. But at the moment don't second-guess what the developers will fail to achieve when they build their engine to accomodate the requirements placed on it when you have only pretty random guesswork as to what those requirements are.
The only problem an MMO introduces is always adding a character when a player is online, and if the number of players exceeds the 1000 the engine can happily accomodate and the engine can't scale to fit them then there'll be glitches. In an SP game the number of chars on screen can be locked to maximum. However we don't know how this is handled in Endless Saga, whether there are limits as to how many characters can enter an area, or whether the other players are portrayed with simpler, less detailed models so the engine can accomodate 2000 on screen at once. You've taken a pic of 1 character and imagined a game where that level of detail couldn't be maintained in order that you can disbelieve the image is ingame. How's about you wait until there's more details on the game? If Sega announce there's 5,000 models of this detail at once I'll join you in your skepticsm. But at the moment don't second-guess what the developers will fail to achieve when they build their engine to accomodate the requirements placed on it when you have only pretty random guesswork as to what those requirements are.