To keep argueing with any of you is a waste of my time.
I've already explained why I belive this is not in game nor realtime .
If you guys feel diffrently that is fine .
Well..using that same judgement. Then anything Project Gotham 3 related should be downplayed because all of them can't be in game (since your not playing it but watching a replay of what you just did). All those dynamic angles arn not part of the gameplay (just like in GTA). Same thing in Metal Gear. But this IS part of the game and as l-b stated this CAN'T be CGI (since its not at the same level visualy as a mediocore CGI would look). Look back at E3 where CGI was rampant and compare it to this....
Your right some are not all in game views. Some are though. Your right that it can be just reply mode. I never once claimed it couldn't be . So why bring this up ? If you need to prove to yourself that this can be real time in a mmorpg please calm down and stop . If you want to believe this shot is real time with no indication of what realtime is and if you will ever actually see it in game then that is fine . Believe it . I never said you shouldn't . I said I don't .
By what definition of MMO? I accept GW isn't a true MMO but it's system of dividing up the world into smaller sections could be applied to a true MMO. And a hundred characters on screen wouldn't need that level of detail, so you'd have that overall quality scaled down to what's on screen.
You seem to be of the opinion that it's impossible to scale graphical requirements in MMOs; that the fidelity of a single isolated charcter represents the fidelity of every character up to a thousand on screen at once.
You seem to never have played a real mmorpg . Even in a game like eq2 which has diffrent instances of zones you can still while in a zone encounter other real people that aren't in your group and change your groups set up and people with out having to go back to a hub .
As for scaling . Your not going to be able to zoom into a character and have that detail and then zoom right back out and have hundreds of characters + monsters with out droping frames nad having stuttering .
applies to any game. I could have done that in all the PGR3 threads but I didn't...because I understood that thats the level of visuals that the game will be pumping out. Same thing for this thread...if the company says its ingame..then its ingame until otherwise noted (throught the company...or finding out yourself through reviews or getting the game yourself). To outright say its CGI or not ingame because your not playing it (and not giving any valid reasons why you say it) then it would seem that a large percentile of games arn't "ingame"...the only ones that could be considered "ingame" are Kameo, Call of Duty 2 and any other game that was being manipulated with a controller (instead of being shown as a video).
They have only said its realtime. They have not said you will see it in game . I've said its either cgi , a in game cut scene or render to specs video .
If you don't agree that is fine. I'm not going to sit here and argue .
What is in game on the xbox 360 is as followed . Gears of war , kameo , full auto , dead rising , pdz . I do not know of others that have been played real time but I may be wrong and there could be more .
I'm sorry I don't believe a screen shot that says real time shot . IF you want to believe it that is fine .
Well, as you've probably figured out, I define in game screenshots as still captures of graphics rendered in realtime on the game engine. Games are something I play but games are also something I watch. You know, like a cut scene or a replay of some sort.
To me "in game" represents something that's rendered in realtime while you're playing the game whether that's an interactive scene or not. Pre-rendered CGI on the other hand is something that's created long before you even booted up the game and often done on entirely different hardware than what's running your game.
I agree that it would be better if they announced at what framerate that realtime shot was taken as it would give us a better idea of what kind of performance the game engine in its current state is capable of.
That is fine . I have said I don't expect it in game . I def know we wont see it while playing. It may be a cut scene , cgi or rendered to spec . But i don't believe it will be game play. I even have my doubts its even a cut scene . Which I have said from the begning .
Sony fans want to make me out to be the villian because I don't agree and that is fine . If they need to do that to defend the game let them .
I'm done responding . I have given my opinon and my reasons and I have said lets wait till they show more of it . They will have to show more in the next few months as the system is releasing in 7ish months some where in the world most likely . So i would expect if there were games that looked this good real time sony will be showing them off around ms's launch date