PS3 Endless Saga image..

The pic looks good, but seriously, I'd be expecting better.

Firstly, I think the image has been resized (from 1920x1080 probably). It looks like there is aliasing, but it's partially blurred (look at the right side of her ear). The armour seems to be showing signs of normal map precision problems (squarish banding patterns). And her skin looks kind of odd. Too shiny, and almost as if someone has passed the image through a sharpening filter.

Is it real? In my opinion it is, but it's been touched up.
 
Last edited by a moderator:
Confidence-Man said:
I believe this is a retouched ingame shot, like they painted over a screenshot.

Compare that to this...

endless-saga-20050721064021022.jpg

no, it actually looks like the first shot. There's an direct feed video of this floating around somewhere.
 
Why are some of you claiming this is CGI? This is the legacy of all PS3 footage, it seems. Looking good doesn't mean CGI. For one, the site says it's realtime from the UE3 engine. If you have evidence to the contrary, beyond just conjecture, feel free to ante up. Second, there's aliasing and banding apparent in the shot. Third, ALL the vids taken at the event had serious color accuracy problems. This isn't just a problem with this game, but the Gundam and Alfred Molina vids as well, just to name a few.

It might be a cutscene, or that could just be what the main character looks like. If certain PS3 demos end up being the real deal, I don't see why Webzen would have to compromise anything shown here. Hell, if you watch the vid, you'd notice that the lighting is off. She should be dappled with light passing through the leaves on the tree. It's on the ground, but not on her. This is realtime. This kind of thing is what I expect from the next-gen. If not, maybe it's not worth the money. PEACE.
 
MechanizedDeath said:
Why are some of you claiming this is CGI? This is the legacy of all PS3 footage, it seems. Looking good doesn't mean CGI. For one, the site says it's realtime from the UE3 engine. If you have evidence to the contrary, beyond just conjecture, feel free to ante up. Second, there's aliasing and banding apparent in the shot. Third, ALL the vids taken at the event had serious color accuracy problems. This isn't just a problem with this game, but the Gundam and Alfred Molina vids as well, just to name a few.

It might be a cutscene, or that could just be what the main character looks like. If certain PS3 demos end up being the real deal, I don't see why Webzen would have to compromise anything shown here. Hell, if you watch the vid, you'd notice that the lighting is off. She should be dappled with light passing through the leaves on the tree. It's on the ground, but not on her. This is realtime. This kind of thing is what I expect from the next-gen. If not, maybe it's not worth the money. PEACE.

Thanks for ending the "this is CGI" talk. Perfect post.
 
I just watched the video (the direct feed) and the picture above does look slightly touched up (lighting wise). But her basic shape is still the same....so I would call the picture real time. The picture seems to be more of a display image or something off a cover or magazine. Meaning it was made a little more blurry and a little more vibrant...also..that image seems to be that of a cut-scene but it still uses the in game engine (think Metal Gear Solid).

I just read MechanizedDeaths post...and yeah..I can see that being the case..I was wondering why the colors seemed so dark and drab. If it really is a color issue with the direct feeds then I can see that picture totally being realtime without any touch ups.
 
Last edited by a moderator:
two said:
Do you have the link?

damn..I didn't mean Direct feed (don't know why I put that their). I meant the video you all probably watched (in all its crappy splendor). I wonder when we'll get the actuall video for it.
 
london-boy said:
The problem is that CGI would look a lot cleaner than that. I mean look at it! You can even see DX8-level banding on the armor shading! And that's after the lack of extremely high poly counts, the jaggies, the lighting (which is ok for realtime, but for CGI is crap).

Exactly. There aren't any renderers on the market that could produce such shading artifacts...
 
Looks like a high quality realtime shot. Too many artefacts to be a CGI shot. Here's some reference:

finalfantasyx_041601_screen018.jpg

CGI shot from Final Fantasy X, PS2

ffx_screen038.jpg

CGI shot from Final Fantasy X-2, PS2
 
Last edited by a moderator:
Confidence-Man said:
Image quality aside, it just doesn't look the same to me. The hair, for example, looks flatter and more modelled in the smaller pic..

Maybe you're right, though. Is there a higher-res video anywhere?
maybe its a different time in the sequence of the video, which would explain why the angle is a bit off of the image in the first post.

the video isnt just low quality, its video taken from video that was put on a screen during the PS Conference probably using a tripod. which would explain the lighting and the quality differences.

check out all those vids that were taken from movies displayed on a screen at e3, then look at the direct feeds, the lighting and quality is usualy a huge difference.

wish we had the direct feed though, it would settle some of this speculation.
 
The vid is from the Playstation Party, btw, not E3. All those grabs are camcorder grabs. Not sure if there's a direct-feed vid, though IGN claims they have it for Insiders. Matter of fact, IGN seems to have "direct feed" next to a lot of the E3 vids as well. But since I don't have an Insider account, I can't tell if they're really direct-feed, or just recompressed versions of the original camcorder vids. PEACE.
 
mckmas8808 said:
I'm sorry but I have to ask. Are you being sarcastic?

No he wasn't, why? Don't you see those obvious artifacts? No CGI renderer would ever give you such bad IQ unless you wanted it too.
 
mckmas8808 said:
Thanks for ending the "this is CGI" talk. Perfect post.

It doesn't end anything as he leaves out the most important part. This is supposedly in game mmorpg .

If anynoe has played a mmorpg they would know its impossible to keep detail like this when at any moment you can go from 1 person on screen to a thousand (happened plenty of times )

No lod system is going to be effective with this .

So unless this is a 1 player mmorpg i highly doubt this is from the game . It may be real time . But not part of the game
 
jvd said:
It doesn't end anything as he leaves out the most important part. This is supposedly in game mmorpg .

If anynoe has played a mmorpg they would know its impossible to keep detail like this when at any moment you can go from 1 person on screen to a thousand (happened plenty of times )

No lod system is going to be effective with this .

So unless this is a 1 player mmorpg i highly doubt this is from the game . It may be real time . But not part of the game

Yeah..thats why I said its probably a cut scene but using the in game assets (like Metal Gear Solid 2-3). All games are offected by this...racing games, adventure games. Most notably Project Gotham Racing and Gran Turismo. The replay's look very nice...zooming in and out..and the cool dynamic camera angles BUT the actual gameplay is more static in that its one camera thats top down.

That image HAS to be ingame but panned in as a cutscene. Who knows how that will play out..maybe if your talking to an important NPC, it will pan in and show more detail and those visuals will be shown...but obviously that image isn't part of the gameplay.
 
jvd said:
If anynoe has played a mmorpg they would know its impossible to keep detail like this when at any moment you can go from 1 person on screen to a thousand (happened plenty of times )
Unless you limit the amount of characters per area by dividing the world into different servers like Guild Wars does, thus creating a world with the possiblity of hundreds of thousands of inhabitants but where no more than a couple hundred or whatever are present in a certain location. And LOD out the detail of characters that are only a fraction of the screen in size, instead of filling the frame like the screenshot. And provide greater deal for one's own character but less for other players. I think there's more than one solution to getting high quality visuals to combine with expansive MMOs. The time to get skeptical is when 1000 such detailed characters are on screen at once at 30+ fps ;)
 
Oh for god's sake jvd are you on you period??! You've been impossibly difficult for the last few days...

The pic is obviously from a realtime cutscene. End of. It's not "in-game" but it's not CGI. It's a realtime cutscene. No MMORPG will look that good in game, and no CGI will look that bad. Hence realtime cutscene.
 
Shifty Geezer said:
Unless you limit the amount of characters per area by dividing the world into different servers like Guild Wars does, thus creating a world with the possiblity of hundreds of thousands of inhabitants but where no more than a couple hundred or whatever are present in a certain location. And LOD out the detail of characters that are only a fraction of the screen in size, instead of filling the frame like the screenshot. And provide greater deal for one's own character but less for other players. I think there's more than one solution to getting high quality visuals to combine with expansive MMOs. The time to get skeptical is when 1000 such detailed characters are on screen at once at 30+ fps ;)

That isn't a mmo .


Aside from that i've still be in situations with guild wars where I was fighting hundreds of monsters at once in a group of 4 .



We will see. They will have to show more in the coming months .
 
Back
Top