silhouette
Regular
It's not an HDMI issue, it's a horizontal scaling issue (i.e. you'll see it with any connection) and you'll mostly see it with games that use 512 buffers and scale with the CRTCs....
Keep in mind, the hardware was a workaround, not a solution in and of itself. It was slapped in at the last minute since Sony needed more time to finish the software emulator. So I suspect that they didn't put any time into making the hardware emulator do anything fancy, opting instead to devote their efforts to getting the software emulator up and running with said features.
Not even scaling, looks to me a deinterlacing issue. If the PS2 EE engine outputs 480i and somehow the PS3 turns it into 480p you get this kind of effects if you use some "el cheapo" deinterlacing, like no decent filtering.
With all the horse power of the Cell BB engine, which is not even used in PS2 backward compatibility mode (the PS3 has a full PS2 chipset on-board), couldn't they really come up with something better ?
To be specific - GS CRTC doesn't do scaling in progressive scan, so whenever a game switches to 480P, it also switches to 640 sized buffer.Archie said:which IIRC aren't using the CRTCs for scaling
That's just a coincidence - see Archies other posts and what I wrote above.loekf said:Not even scaling, looks to me a deinterlacing issue
Nope, hardware was plan B, and the decision to actually use it really came very lateinefficient said:I'm pretty sure that is a missconception.
So will they eventually enable software emulation through a software update?
Or will they just use software emulation in future models with the EE/GS removed?
Any chance of enhanced playback when software emulation is released?
After reading more than 500 posts on the PlayStation 3 forum and talking to a It is likely that this can be fixed through a firmware update, but only Sony would know this for surefew of the people affected by the issue, I now feel I have a better grip on the problem....
- The problem seems to be isolated to games that make use of 480i.
- If a game which makes use of 480p experiences the problem, switching on the progressive scan option seems to solve the issue.
- This issue is NOT related to TV sets or cables.
- The 1.31 firmware upgrade did not fix this issue.
- There are a number of theories as to what the problem is, but nothing concrete (I think those who claim this is a problem with the PS3's emulation layer being unable to handle horizontally scaled video are pretty close to the mark myself).
- It is likely that this can be fixed through a firmware update, but only Sony would know this for sure (let's face it, this could be another recall for Sony).
Odd. I get the same horizontal scaling issue on my Slim PS2 with component cables on my TV. I distinctly remember them being distracting in the KH2 cgi, for example. It didn't happen on 480p games.
PS3 and my PS2 seem to give the exact same output for me -- horizontal scaling issue. It'd be a pain (and I wouldn't be able to do it this weekend), but if people really want, I can see if I can take a comparison picture.
Dot50Cal said:Yes I do, Ive been trying to get this issue solved since finding it for myself yesterday. You can see some comparisons I made here.