ShadowRunner
Veteran
Indeed, i doubt we will know too much about the final design until after then, for now we know what they are likely targeting +/-10%
Even Anand - who so couldn't be arsed that they didn't even list overclocking voltage other than to say "less than 10% extra" - got to 4.8 gHz under load with a total power draw of 294W at the wall. That's only 40W above Tech Power Up (and likely with higher voltage).
I'm not sure, but it seems that there is a thread of thought going on that the CPU may be overclocked, perhaps undervolted to keep power consumption/heat down?
I don't think there are any games out there that even use this feature, so why would AMD dedicate die space for it (similar to the tessellation unit in the R600)?
Partially resident textures are a coarser representation of GCN's general memory addressing capabilities and ability to use x86 page tables, to better fit the constraints of being an expansion board accessed with the current PC software models.
The die area was already spent because GCN's architecture can do much more.
Thinking back to the Xenos gpu, I remember that there were 3 special features that were added to that: unified shaders, edram, and a hardware tessellation unit. ATI went on to implement 2 of the 3 in the next GPU designs. And IIRC, the tessellation unit in ATI/AMD's discrete GPUs was for the most part unused by PC games.
You mean besides Rage?/QUOTE]
From what I've read, Rage did Megatexture in software (Open GL), and the implementation of it in Rage is not compatible with AMDs PRT. Carmack has said that Doom will take advantage of hardware based PRT.
You mean besides Rage?
Would you say more games will then use that feature to fully exploit the architecture now, especially since the optimization would carry between both consoles being based on GCN?
It's other optimizations like this I am curious about developers being forced into that turns out to reverberate back into PC games and change how they are developed too.
Hi everybody and Happy New Year !!!
We expect many great things for the new year.
To inaugurate the new year we have some new info about the next generation console manufactured by Sony: Orbis.
In this case we have the earlier roadmap.
2011 June/July – PC with Win7 64-bit and a “jailbroken” ATI r9 graphics card
2011 Sept/Oct – PC with Win7 64-bit and a “jailbroken” ATI r10 graphics card
2012 Q1 – disclosure to more developers
2012 E3 – potential unveiling window start
2012 Jul – devkits for engineers writing OS
2012 Q3 – first true hardware prototype devkits
2013 E3 – potential unveiling window end
2013 Q4 – launch
Soon we will put new interesting info about Orbis and Durango.
Very generous of them to call that a road map.
What the hell are an ATI r9 and r10?
Maybe 9th gen and 10th gen Radeon but that's pretty stupid, you have to selectively omit some half-gens, or start the count at a certain generation such as 9700 pro. And I'd start at Rage pro anyway.
Forget that, "jailbreaking" a graphics card is totally nuts (or did Sony unlock Radeons into FireGL to build dev kits, riiight.)
r9 is probably R900, or Northern Islands in other words (Radeon HD6000), and r10 is probably R1000, which is known as Southern Islands (Radeon HD7000). That said, 2011 Sept/Oct for a Southern Island based card seems pretty early. Did AMD have any Southern Island based silicon back by then? I don't think TSMC's facilities were ready to start any production on 28 nm at that time.
As for 'jailbreaking', that might just be from poor translation or something. Or the entire thing is bogus....
I assume they're referring to firmware unlocked cards or something. Disabled some CU's or reset stock clocks or something along those lines.