arijoytunir
Regular
Raytracer - $150 ?
Raytracer - $150 ?
What do think about Big.little setups where two sets of CPUs never collaborate on tasks? i.e. one CPU for OS and apps and the other strictly for games.
Single thread performance.Why not just have little.little.little.little (x2)? Or in the case of Durango/Orbis, jaguar.jaguar.jaguar.jaguar (x2) ;-)
playstation 1,2 and 3 was some kind of trilogy of custom hardware ! now playstation 4 is kind of a reboot.
psp also had custom hardware and now vita literally has off the shelf hardware !
Single thread performance.
I also agree that an APU + a GPU makes little sense.
For the same reason we don't put dual GPUs in any device. If the GPU part of the APU is dedicated to GPGPU functions, then you artificially limit the system flexibility. While running dual GPUs is adding complexity where you could instead spend the same silicon budget on a single larger GPU.Why is that ? Isn't APU just CPU+GPU on a single chip, why is adding another dedicated GPU makes little sense ?
Why is that ? Isn't APU just CPU+GPU on a single chip, why is adding another dedicated GPU makes little sense ?
What if it's not dedicated to GPGPU functions? What if it's flexible, like the Cell processor is (switching between functions at any given moment)?For the same reason we don't put dual GPUs in any device. If the GPU part of the APU is dedicated to GPGPU functions, then you artificially limit the system flexibility. While running dual GPUs is adding complexity where you could instead spend the same silicon budget on a single larger GPU.
It is good thing that Sony is no longer using custom chips for its next-gen console. I will take AMD's gpu over anything that Sony can come up with.
The two "GPU"'s would compete for memory for 1 and a lot of the well written, interesting GPGPU code and shaders today are memory limited, not ALU limited.
If you're putting a separate GPU in the box anyway, why not put the ALU's there, so you can use them for rendering or computation?
The only reasons I can think to do that are either you can't because it's too expensive or hot to have them in that package, or because the ALU's you have on the APU are different than the ALU's on the discrete chip.
Then there is what's your cost reduction plan going forwards?
To be fair, Sony did use an off-the-shelf GPU last time.
If the two consoles are going to be so well matched (sameish APU?), I hope that Sony goes out of its way to let us have some option at backwards compatibility. Maybe make those stacked DSPs be SPUs, or have that plug-in BC module they patented available.
If I have my choice of two identical systems next gen, and the 720 does backwards compatibility and PS4 does not, I've got nothing keeping me in Sony's corner.
Have an APU+GPU with the goal of putting the GPU entirely into a later rev of the APU?
But you could never unify the two GPU's so you'd end up with a single chip containing a CPU and 2 GPU's that's never going to be as efficient as CPU+single GPU
But you could never unify the two GPU's so you'd end up with a single chip containing a CPU and 2 GPU's that's never going to be as efficient as CPU+single GPU
But they've got complete backwards compatibility with Gaikai. Why bother with the expense for that and put the money towards a more powerful gpu or smarter HCI.
The only reasons I can think to do that are either you can't because it's too expensive or hot to have them in that package, or because the ALU's you have on the APU are different than the ALU's on the discrete chip.