This isn't because devs have new systems to develop for and simply keeping the old systems alive longer wont magicly make better A.I and physics.
I'd seriously hope you don't think that's what I'm implying. What I am saying however is, very
little has been explored in that area so far. Most A.I systems are virtually no different to what we've seen 5 years ago or so.
Next gen the gpus will be better at assiting with physics , look at mirrors edge on the pc with nvidia cards.
Mirrors Edge PC is not what I'm talking about, and kinda pushes my point.
Hopefully A.I will get better. I agree its lacking , but tahts not because the ps2 only lasted 6 years as top dog instead of 7 or 8. That has to do with time , budgets and gamer wants. Gamers don't want impossible games that the A.I learns from you and you can't beat it after a while. What is the fun in that ?
Time? Bingo! Rushing into new generations cuts this out.
Gamers Don't Want? Incorrect. Gamers want characters that are expressive and exhibit more complex emotion and interaction to their surroundings, this doesn't have to equate to impossible difficulty.
Lets take Oblivion (you mention later) as an example; the touted 'Radiant A.I.' was a joke.
I disagree , while gameplay mechanics may have been possible last gen ( i doubt it when thinking of Fable 2) the graphics are what brings you into that world. Gears of war with halo 1 graphics wouldn't have had the same feel to it and most likely wouldn't have pulled you in. Also many of the things done in gears of war wouldn't have been done on the xbox and thus we would have gotten a very diffrent game.
Gears of War isn't Far Cry 2 or something. This is touching on the depth at which technology can create gameplay not possible before.
isn't rage the famous game that maxed out the dvd and might need 3 discs on the xbox ? Isn't it also the one where he had to cut back the new mega textuers because of the limited ram in the consoles.
I think you have mis-interpreted much of what Carmack said and is aiming to do. He also claims to have been mis-quoted in some of this 'issues'.
Or mabye he can just do both and make an even better game. Novel concept i'm sure
I see you've missed the point entirely.
and whats that , build a system in 2010 send it to developers and then finaly sell it to customers in 2012 ? In 2012 you could have put together a much better system at the same price and given gamers and devs more power to sink their teeth into.
Here you are kind of mixing the argument.
Sending a development system early for developers to know what they're dealing with, and make full blown titles for is great. Literally releasing one next year (yes NEXT YEAR) as was suggested is a ridiculous idea.
4 months after the 360 launched we got a little game called oblivion which wouldn't have been possible on the xbox 1.
The level of procedural generation and a few of the more complex shaders, ok.
The A.I could have been done on much earlier systems, physics I would hardly call a factor, animation and facial expressions? and I'm not even going speak about the physical gameplay whether the clunky battle system or a large book that was an inventory.
Even with time the ps2 would never have pulled off an oblivion a uncharted , a fable 2 .
Graphically? No, gameplay yes.
I'd love to hear some examples that aren't found on the 360 or ps3 .
in the console space you had great games like cod 2 and kameo. Both were extremely fun games on the system , a few months later you had oblivion . You also had the new live which was a major step foward and past what the original live could do on the xbox .
The only title you mentioned which was particularly innovative was Kameo, guess how long they spend on just Gameplay regardless of the platform it was released on in the end.
Your telling me that games like cod3 , gears of war , uncharted , mgs4 , oblivion , viva pinita and other games don't have imaginitive ideas and experimentation in what they are donig ?
Viva Pinata, was especially imaginative. MGS4 (2008 btw) made strides in cinematography and story telling this generation.
I'm not going to bother speaking about Cod3 and Gears, as for uncharted what did I say about "worthwhile experiences" (somewhat subjective) and end of 2007?
Thats not even bringing in psn and xbox live arcade.
What has that got to do with it?
Online is a whole n'other phenomena, and it has taken time to develop even this generation (more so PSN).
This strays well away from my argument.
I don't see what you saw in late ps2 life that was experimental and imaginitve and couldn't have been done on next gen consoles.
You sound a little mixed up again, I'm not suggesting anything from last generations could NOT be done in this one. That's just ridiculous.
PS2 in itself was a console that had a very long cycle and time fore ideas and concepts too be developed in the masses. Again, for 3+ years of this generations (which was by matter of fact rushed), how many truly innovative games are there and how long has it taken to see them?
You also seem to have brushed aside my point that releasing a new system with better graphics does not change the fact that time is needed to fully exploit possibilities and creativity without being forced to drop current hardware, and rushed into new hardware. Things are supposed arrive when the time is right (i.e when the industry and market calls for it).
and they can all be done on next gen systems just with better graphics , physics , online services and other things thrown into the mix
This is becoming a joke.
You mentioned graphics changing my opinion, I gave a counter example of a game that is already technically superior to console titles, yet the fact remains, the presence of a better looking game, doesn't mean that we have many things to see from lower end hardware.
When 2/3 companies are only just enjoying true success (I shouldn't even call it true success yet), and the market (consumers) are just warming into the generation, there is no need to make a snap move to release a new console, especially when most avenues yet to be explored (the ones I have stated are very underutilized) are not necessarily restricted by the technology we have.
All it will amount to is wasted platforms, needless expenditure (customers, manufacturers & developers) and a lack of time to build
worthwhile software for the new system that the company tries to market as a complete revolution over the last.
[1]and this has nothing to do with next gen hardware. [2]Developers will continue to make what sells and quirky games that few people buy will continue to be made in smaller amounts. IF anything this gen was a god send for those types of games as they found a great home on live arcade and psn which wasn't around last gen.
1. Nothing to do with?
New hardware rushed out, developers forced adopt new hardware quickly and old systems dropped. Yes the result is underutilized platforms and due to time restrictions, new game ideas are put off into several years into the next console's life cycle. It has everything to do with it.
2. I purposely mentioned Tony Hawk, because when 360 was launched there had been little time to even touch on the system's capabilities. Tony Hawk was one of the titles ported only adding 720p resolution, technically it was last generation and in terms of gameplay it was last generation. Many more games did this.
If a console were to be released in 2010 (which is really the basis of this argument), all you'll have is worthless ports and slight upgrades whilst developers are still working on grand productions for 360 and PS3 until it makes sense to move on. I can't see that being until 2012 earliest.