I will say that there doesn't need to be contention between designers and engineers. Different people serve in those roles in a studio and so there should be no focus lost on game play. Designers have their own ideas about game design and game play. Typically designers make requests and are only constrained by what can practically be delivered with the budget on hand with the hardware available.
They still can only pay designers or engineers, or spend more in the total.
Having hardware doesn't imbue anyone with ideas. Having hardware doesn't take any ideas away. Creativity is mutually exclusive to the hardware available.
True, one of the reasons why I think the Wii is so underpowered (not because of no HD and such, but because it compromisses too much). Still if devs had to fight the HW and/or increased cost there may have been games that would never be...
There have been many good ideas on expressed on all platforms this generation and most of the successful platforms of any previous generation. The hardware really is not the issue when it comes to ideas - it's people.
True devs and gamers alike, probably MS/S/N too.
Smarter AI , massive amounts of destructive enviroments not just one or two pillars as seen in gears 2 and killzone 2 with real physics where as no two attacks at a pillar is the same. More realistic movement in characters , higher resoultion textures to create more beautifull worlds.
Thats all stuff I want.
So you pick an existing X and say more/better of it. And althought you are not alone in it (far from that) there is much less people (as) interested as they used to be.
Nintendo still increased the specs of the console. They didn't just relaunch the gamecube and i'm sure that the wii is capable of things that the gamecube is not
I dont think that anyone even sugested a "jump" as low as GC to Wii.
Thing is, eg in PS3 the main goal of the design of the console just tried to put as much tech as they could within a certain cost/time limit, on 360 it has more or less the same (but it gave more importance to the cost/time limit).
It may be the case that the main goal isnt put as much tech as they can inside the box, just like the Wii.
Nintendo may have gotten lucky this generation but I still don't know how they are going to sell a wii 2 or wii hd to these people buying wiis
If they try to pick them just with specs I doubt so.
Maybe I just don't know what goes on inside a game studio, but I would assume EA Sports would have had character models and textures already made 4+ years ago that have to be scaled down for todays technology. It seems to me that many development houses are not very apt on future thinking and are also usually the ones who complain so much about having to "struggle" with new console technology.
Meybe if that as that easy to do, somebody would have done it by now...
I dunno. For some stuff, sports, racers, real-world locales, generic content seems perfectly acceptible to me. How many different people have modelled a Porsche 911 for games? Surely one perfect original-CAD-design source model could be applied to every racer out there with this car assuming automagical scaling worked. The difference in look would come from the renderer. The very same model in Forza 2 and GT5 would still look different (again, assuming the assets scaled and were optimized for the engine). Generic European streets and buildings, NY taxi's, geraniums, would all have a place.
There's also the question of how much variety we actually need in some content. To me, pretty much every sci-fi shooter has the same gritty, armour-clad space-marine style, such that it makes little odds to me! I think the assets of Oblivion and Fable 2 are sufficiently different to want unique content, but other games could share those assets quite happily. Gothic 3 isn't that far removed from Oblivion. So take Oblivion's architecture and orcs+goblins from an ADnD library of models, and you have the same look without having to recreate the content.
Carnnack said that for things like comun things (chairs and the such IIRC),some years ago.
And althought many games no realistic games looks alike you always have the risk of very few dev try to get a distintive look.
Anyway, way not just invest more on processural creation and the such for that kind of stuff (eg having a APU for that would be very nice IMO).