grandmaster
Veteran
If Microsoft licensed Xbox 720 to other CE companies, would they be expected to shoulder the same sort of losses per console that Microsoft does?
One reason why the though has stuck with me is because it was mentioned by MS on 1 or 2 occasions. For instance; http://www.gamesindustry.biz/articles/microsoft-may-license-xbox-360-software-to-third-partiesVery doubtful it will ever happen. Remember Plays For Sure? How did that turn out against ipod/itunes?
That's a complex question really. One dependency would be the technological direction MS chooses for 720, how expensive is that tech in 2011/2012? Another would be the idea that companies such as Samsung or Toshiba can manufacture everything from the silicon chips (based on an IP core) to the disk drives and the very casing of the system. If you have close control over manufacturing, it could drive costs down further. It would also depend on how competitive the CE companies feel they need to be with pricing.If Microsoft licensed Xbox 720 to other CE companies, would they be expected to shoulder the same sort of losses per console that Microsoft does?
I think there's a few really. I'm still not sure if MS are in their element making h/w. The original Xbox wasn't well designed as it really just had large embedded versions of current tech (well on the whole) in addition they failed to foresee costs related to not owning the IPs; and the 360 even with better design and more customized chips, has faced possibly the worst reliability seen.Also, whats the use?
What I'm really getting at is, manufacturing capacity will be superior especially for companies that have all the technological assets in one place and liability for unreliable h/w will be put on respective CE companies (as opposed the fallout of one fatal error by one company).
I think the Zune model may be the best indicator of MS possibly looking in that direction.
The service and software is MS, but the hardware is Toshiba (I think). Whether this would work in the console business remains to be seen.
This argument doesn't work because Sony does exactly what you describe for PS3, and it makes little to no profit to this day, and Sony is a top tier CE. Bringing in other CEs would only make PS3 more expensive.
Doesnt MS already do this?
Apple already makes handheld devices that plays games. The App Store has 15000 (!) applications, and the number of downloads jumped from 300 million in december to 500 million a few days ago. Astonishing even considering the holidays.
But Apple is not likely to ever build a stationary game console. At the iPhone introduction, Steve Jobs showed a graphic representing the volume of various electronic devices, and consoles were of course way down, much much smaller than the number of personal computers. And Steves main point during that slide was that cell phones has a volume four times greater than that of personal computers as a whole, and therefore made sense for Apple to target. Stationary consoles is a market a factor of 50 or so smaller.
This isn't quite correct.This argument doesn't work because Sony does exactly what you describe for PS3, and it makes little to no profit to this day, and Sony is a top tier CE. Bringing in other CEs would only make PS3 more expensive
True. Something suddenly clicked for me though a month or two ago and (I wasn't a big fan of the ipod devices and such really), but All ipod touch' and iphones run the same platform and standardized specs (ARM11, VPU, MBX lite). In a sense they have a handheld console there where you could make some pretty amazing games with the same h/w expectations. Controls are a problem (although the touch screen and accelerometer helps), and the iphone side of things doesn't have a nearly as attractive price as the touch (around £165), but if Apple get a little more serious, I think they might be able to make something of this. Mobile gaming has potential, and Apple have both a strong digital distribution service & a pretty popular platform (even if it still needs some lessons in being a phone ).Teasy said:But my point is phones are used mostly for phoning people, playing music, or as a camera, gaming is way down the list of uses.
My idea of sorts is that 100% of the manufacturing is outsourced to 3rd parties, to the extent that MS only provide the IP (in other words the chips designs) & Software OS, right now they are manufacturing hardware as well with their chosen partners. MS would make money purely on OS licensing & games. CE companies make a profit on h/w (be it standalone console, or other devices like Integrated TVs or computers with the added attraction of XB support).
That's the point.MS doesn't manufacture 360s. It's all done by large OEMs (plantronics I think). For Sony, Asus is the OEM for PS3. MS and Sony's business model figures consoles selling for a loss for year(s). Unless that model changes, CEs will never get on board with the plan you're suggesting.
When was the last time someone was prepared to pay £50 for a Cell phone game though? Who do you know with 30 to 40 games all bought for their phone? People keep talking about how Cell phones have such a huge user base, they do, but so do vacuum cleaners. Of course I'm exaggerating for comic effect before anyone shouts at me for comparing a phone to a vacuum cleaner But my point is phones are used mostly for phoning people, playing music, or as a camera, gaming is way down the list of uses.
That's the point.
Old models can change, and for Microsoft (as their main goal is to drive software) it is a possibility to whatever degree. Especially in a time where companies will look to expand their business significantly whilst finding ways to modify the loss.
After over 20 years, don't you think if there was a better model, someone would have figured it out by now?
But lets say that in the near future, there is a model where console hardware is profitable to manufacture from day 1 and therefore attractive to other CEs to license.
My question to you is: If hardware manufacturing is profitable enough to attract other CEs, why wouldn't the platform owner just manufacture all the hardware and keep all the profits for itself?
Well lets pick the Wii, again, this way they could finally produce enought units to keep up with the demand.
Anouther reasons may be that if the software income is enought, they may 1) not having the (or all the) problems of manufacturing, 2) have a, involuntarly, bigger market (imagine that many cosumer electronics came with a Wii implemented in it) faster 3) let others make the price war 4) give more options to the consumer...
Wii is a new model, that has worked for Nintendo and their philosophy.After over 20 years, don't you think if there was a better model, someone would have figured it out by now?
I'll answer that with 2 further questions;But lets say that in the near future, there is a model where console hardware is profitable to manufacture from day 1 and therefore attractive to other CEs to license.
My question to you is: If hardware manufacturing is profitable enough to attract other CEs, why wouldn't the platform owner just manufacture all the hardware and keep all the profits for itself?