The PS2's VU0 and VU1 were dark and mysterious until very late in the generation. The GCN's TEV etc simply didn't get used much at all. NV2A and the Celeron in Xbox1 arguable never got a chance to shine because the console died an early death.
Without improvement over the entire generation there would be no meaning to "1st gen, 2nd gen, 3rd gen" games etc. so I struggle to understand why we should be anywhere near the finish line at this point in time in this generation. At year 2-3 of a console's life I have never seen a console mastered and I don't expect I ever will.
I can't say what gains SPUs are making for developers definitively. In all I would have to say something is going right on the CPU side at this point because launch PS3 games and today's PS3 game are not comparable on sheer performance if nothing else...and that's only looking at 3rd parties. At this time last year the state of PS3 games was decidedly 'bad.'
PC software lags behind hardware because not everyone has the top of the line hardware. Secondy, there a fewer development houses competing on the cutting edge in the PC space...and I don't mean that as a dig to the PC platform...just stating where things are trending. Competition drives progress.
A Mid-range GPU from 2011-2012 may suffice but more is better especially from a developer's perspective. Graphic expectations are only going up. When I refer to "handling" HD what I mean is let's say what Crysis is doing with very high settings 1080p at 60FPS - with headroom to do more. Crysis will be old news 2.5+ years from now. Still what's needed to pull that off isn't anything to sneeze at.
Developers aren't going to be burdened if they have more to work with. Developers are going to be burdened if they struggle to extrapolate anything valuable to their games from what they work with.
Giving developers less and telling them to do more is not helping developers.
I feel the focus is totally misplaced here. Developers needs ways to reduce coding complexity, speed up content creation, and reduce the costs of doing both. Lesser hardware solves none of these issues and IMO is likely to exacerbate the problems at hand in the face of ever increasing expectations.
Without improvement over the entire generation there would be no meaning to "1st gen, 2nd gen, 3rd gen" games etc. so I struggle to understand why we should be anywhere near the finish line at this point in time in this generation. At year 2-3 of a console's life I have never seen a console mastered and I don't expect I ever will.
I can't say what gains SPUs are making for developers definitively. In all I would have to say something is going right on the CPU side at this point because launch PS3 games and today's PS3 game are not comparable on sheer performance if nothing else...and that's only looking at 3rd parties. At this time last year the state of PS3 games was decidedly 'bad.'
PC software lags behind hardware because not everyone has the top of the line hardware. Secondy, there a fewer development houses competing on the cutting edge in the PC space...and I don't mean that as a dig to the PC platform...just stating where things are trending. Competition drives progress.
A Mid-range GPU from 2011-2012 may suffice but more is better especially from a developer's perspective. Graphic expectations are only going up. When I refer to "handling" HD what I mean is let's say what Crysis is doing with very high settings 1080p at 60FPS - with headroom to do more. Crysis will be old news 2.5+ years from now. Still what's needed to pull that off isn't anything to sneeze at.
Developers aren't going to be burdened if they have more to work with. Developers are going to be burdened if they struggle to extrapolate anything valuable to their games from what they work with.
Giving developers less and telling them to do more is not helping developers.
I feel the focus is totally misplaced here. Developers needs ways to reduce coding complexity, speed up content creation, and reduce the costs of doing both. Lesser hardware solves none of these issues and IMO is likely to exacerbate the problems at hand in the face of ever increasing expectations.
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