Wrong thread for that discussion.What exactly do you people think these future streaming devices (that you connect to your TV) will be called?
Wrong thread for that discussion.
What exactly do you people think these future streaming devices (that you connect to your TV) will be called?
Shader power, fill rate....none of that will be the deciding factor any more.
The best console next generation will be the one that offers the highest tessellation performance, as a PC gamer I can't wait for the new consoles to release so we can finally see geometry pushed to the extremes.
If one of the next gens is noticeable weaker at tessellation then the other I expect that to be more obvious to the average person then a few missing shaders here and there that the current machines show.
Haha who put the tags?
"betadurango=2.8tflopsgpu, ognarud si lufrewop"
"Beta Durango = 2.8GFLOPS" "Durango is powerful"
Under tags (just under "reply" button in left bottom of screen).Where did you get that?
Heh, I think 2.5~3.0 TFLops would be nice for Durango but I am expecting somewhat less.
If all this news is true, an ideal half gpu is thermally compatible with a console, and about 2TF
But ~3.0 tflops is not a "powerful" number? How many flops are needed? how many tflops can I have on a "gaming" PC today? 5? 6?
5+ TFLOPs isn't in a modern single board gaming PC today. Architectural differences aside (newer designs are more efficient and there are more to a GPU than shader units) this has been the recent march:
Fall'2008 -- 4850 2 TFLOPs, 4870 2.4 TFLOPs
Fall'2009 -- 5850 2.08 TFLOPs, 5870 2.72 TFLOPs (+ add, mul)
Winter '2010 -- 6950 2.25 TFLOPs, 6970 2.7 TFLOPs
Winter'2012 -- 7950 2.87 TFLOPsm 7970 3.05 TFLOPs
This is why a 1TFLOPs console is such a joke--that much compute power in a reasonably priced GPU was available in 2008. AMD has marched slowly as they have tried to reign in both die size and TDP.
It is hard to imagine (regardless of what AlStrong says!) that a console released in Fall'2013 cannot have a GPU that thoroughly outperforms GPUs from 2008 from a technical view point. The issue really comes down to how much waggle technology will absorb silicon budgets.
Now a 1TFLOPs vs. a 1.8TFLOPs GPU (assuming all the GPU guts scale similarly to flops), as rumored, literally means we could see games with HUGE IQ downgrades and important visual features completely removed. We have already seen between RSX and Xenos how relatively close GPUs can result in big differences, 80% could be the difference between Medium and High settings + better framerate in games. That is *huge*.
those two console GPUs were close regarding paperflops but the Xenos walked over its competitor (granted it had a huge leg up)