Blazkowicz
Legend
what kind of CPU+GPU do you guys expect if MS really goes for Intel+NVIDIA?
if microsoft wants many low-power cores, they could go for an 8-core silvermont based (next gen atom) chip, especially if it supports AVX like AMD's jaguar cores will. If they want less but more powerfull cores they could go with something like a 4-core/8 thread haswell based chip (a quad-core haswell at reasonable clocks without the integrated graphics should be pretty power efficient, even at load)..
on NVIDIA's side, how would a cut-down GK104 fare as a console GPU?
the mobile 100W TDP GTX680M has 1344 SPs @ 720 MHz..
eight-core Atom is the single most, worst CPU on earth you can imagine for a console, I believe its existence was already hinted at monthes ago. it's a server CPU for doing a huge number of small and repetitive tasks such as being a high traffic web front end for the machines which do real work behind the scenes.
a dual core "real" Intel CPU will murder it, also any (imaginary) AVX support would just be serially executing stuff, which instructions being there for the sake of compatiblity (and Ivy bridge pentium has AVX disabled just to piss customers off)
now a quad core Intel, anything that ends in "bridge" or "well", probably being the latter, this of course would be incredibly fast, no need to cripple it with SMT removal either.. the only embarrassing thing would be selling it to Microsoft at a fraction of the price of the equivalent desktop CPU, what if the whole console is $299 but the 4C/8T desktop CPU costs almost as much . just a slight marketing problem.
pretty tempting is the idea of say two *-well cores and 16 xeon phi cores (for instance) but you have to feed it in bandwith and really, game developers won't necessarily like a Cell situation again.
one console can differenciate by getting such many-core capacity, but it will be expensive, taking budget from the GPU and the cores will just sit unused.