2GB of memory and the manufacturer can kiss their butt goodby. Also GDDR5 is extremely expensive and basically at EOL. 8GB of ddr4 + edram/packaged wide dram is pretty cost effective and actually has potential to scale to lower costs over time. 4GB of clamshell GDDR5 will only go up over time.
How are you going to match the performance of 5 gHz GDDR5 on a 256-bit bus with DDR4 though, without moving to a 512-bit bus?
Also it is important to remember that both xbox360 and ps3 were underspec'd when they came out and were on the wrong side of a technology transition. They both had ridiculously low amounts of memory even at launch.
Not really. DDR1 and DDR2 even on a 256-bit bus wouldn't have offered sufficient bandwidth to match the DDR3 in the Xbox 360. And MS were so keen to avoid a 256-bit memory bus they added another chip to the GPU.
Developers on this forum have repeatedly talked about bandwidth limitations hampering their efforts on the 360. Reducing bandwidth further, while also adding the wider main memory bus that MS were so keen to avoid, might have been a net loss for the platform (almost certainly from from MS's pov).
Something both the devs and MS/Sony have been banging their heads against for 8 years now.
Console developers bang their heads against everything. Memory quantity, memory bandwidth, memory latency, everything related to optical drives, everything related to processing power. Basically everything. Memory quantity doesn't appear to have hampered the 360's market performance - while hardware losses were starting to make people question MS's entire presence in the console market.
Graphics cards had between 256 and 512MB of memory and CPUs had between 512MB and 2 GB of memory, quickly transitioning to 512-1024 for graphics cards and 1-4 GB of memory for CPUs.
When the 360 launched in late 2005 there was one card with 512 MB of ram, and it was an Nvidia marquee card that you couldn't find for love nor money in the shops. The actual top end cards (x1800XT and 7800 GTX) had 256MB.
In late 2006 Nvidia released the super top end 8800GTX with 768 MB of ram. Most "enthusiast" gamers were grubbing around with the 320, 384 or 640MB 8800 models though. The X1900XT had 512MB.
I don't recall seeing consumer GPUs with 1GB of ram until 2007. The 2900 XT 1GB edition with its 512-bit memory bus (lol) springs to mind first (because it was both costly and a bit rubbish).