Edit: I re watched this part of the actual sweeney presentation though, and that bottom text isnt on the slide nor is it mentioned. All this time I thought it had come from epic when maybe it never did, somebody else added it.
If that's true (in a sense that it's production ready not marketing bs) and assuming MS uses DDR4, you're looking at minimal of 4 GB (8 chips) with 38.2 GB/s on (128-bit bus at 2.4Gbps) (very unlikely) to 8 GB (16 chips) with 102.4 GB/s (256-bit bus a 3.2Gbps).
The Pitcrain boards have a BW of 153 GB/s. Cape Verde has a BW of 72 GB/s. I don't think either of these boards is really bottlenecked by their BW (I'm not completely sure), but anything above Cape Verde class will need eDRAM to help out with the BW issues.
Yea that does look ominous definitely if you want a real clue as to the performance of next gen systems, then look at next gen game engines and the hardware requirement to run them.See the bottom text? It's ominous
Edit: I re watched this part of the actual sweeney presentation though, and that bottom text isnt on the slide nor is it mentioned. All this time I thought it had come from epic when maybe it never did, somebody else added it.
BTW, has anyone thought about the possibility of using APU and discrete GPU for Durango? That could be only possible explanation of that VG247 rumor and low power of GPU that BG has been talking about (unless there is nothing that mentions APU and separate GPU). New Kaveri APU from AMD promises 1TFLOPs and is slated for 2013. Something like that plus dedicated GPU and I think they could stay under 200 watt range.
If that's true (in a sense that it's production ready not marketing bs) and assuming MS uses DDR4, you're looking at minimal of 4 GB (8 chips) with 38.2 GB/s on (128-bit bus at 2.4Gbps) (very unlikely) to 8 GB (16 chips) with 102.4 GB/s (256-bit bus a 3.2Gbps).
hm... don't know if there are any review articles investigating the change in bandwidth & performance...The Pitcairn boards have a BW of 153 GB/s. Cape Verde has a BW of 72 GB/s. I don't think either of these boards is really bottlenecked by their BW (I'm not completely sure), but anything above Cape Verde class will need eDRAM to help out with the BW issues.
No they didn't. Jesus I'm not getting into that again, I'll just say think back to summer 2005 when xbox 360 was announced..
End of.
About the ram...I'm not that up to speed as many others however I do know you can't buy large densitys of advanced memory very cheaply..and you will need either a massive bus to hold that much ram (expensive) and get decent bandwidth if using ddr 3.
If you take a smaller cheaper bus you can use expensive ram like gddr5 or ddr 4 to get the bandwidth...but due to expense of said ram and likely density constraints you would struggle with any more than 4gb imo.
Yeah, presently it's samples this year, out in numbers next year, replaces DDR3 in the mass market in 2014/2015.
Regarding the rumored PS4 spec, does the 1.8TF account for the whole thing like one big APU or only the discreet Tahti gpu? If the latter, then how much flops do you estimate the apu counterpart could add to? I always wanted to make sure of this.Going back to the talk on the memory. I haven't heard what type it is. DDR4 was one of the thoughts I had when I first heard the amount. I've also speculated on 6GB of DDRx with a 2GB GDDR5 framebuffer. If that document is a true indication of MS' direction then I can see my speculated 8GB of DDR4 with a large eDRAM FB being the most likely case so far.
Could be that the info given to me only focused on the GPU used for games, while there is a second GPU like in the document dedicated to other functions.
Lherre:
Talking VRAM exclusively presuming split architecture.
Charlie at semiaccurate also said something to that effect
"WideIO is to slow, it is ~10Gbps or so. WideIO2 is not finalized yet, so I doubt it is close enough to show up in this console generation, those chips are really close to done, or closer as far as Xbox next is concerned.
-Charlie
"
so it look like the Next Xbox Chip is pretty close to being finalized.
Regarding the rumored PS4 spec, does the 1.8TF account for the whole thing like one big APU or only the discreet Tahti gpu? If the latter, then how much flops do you estimate the apu counterpart could add to? I always wanted to make sure of this.
Only for the GPU in the APU. There won't be a discrete CPU or GPU in PS4 from how I understand it. Just "one big APU". And that APU will have 18 CUs clocked at 800Mhz, but that is not recent info. As for total FLOPs, I don't know since they supposedly switched to Jaguar cores.
Only for the GPU in the APU. There won't be a discrete CPU or GPU in PS4 from how I understand it. Just "one big APU". And that APU will have 18 CUs clocked at 800Mhz, but that is not recent info. As for total FLOPs, I don't know since they supposedly switched to Jaguar cores.
something that I noticed in the PS4 specs from the 2nd DevKits (?) it says 10X PPU & 10X RSX but left out the SPUs but said that the final system will be 10X the PS3 which has me wondering what's going to be added to make up for the SPUs?
Thanks, well that sounds like one big and hot APU then. I wonder if they would up the spec in the most recent dev kit.