woundingchaney
Regular
Each generation has its own rules. The playstation generation it was the most powerfull when it launched and it wasn't untill what 18 months later that the n64 launched ? What do we learn from that generation ? Its not to launch an under powered system or a hard to program for system (saturn) or launch extremely late (n64) The ps2 era taught us that launchig first at a low price point wont work if your broke (dreamcast) and launching late with a cheap system and no third party support wouldn't work (gamecube) and launching late with an expensive system , no brand name and no large first party excluvies (xbox ) wont work either.
Standards still remain throughout generations regardless though. Price points are comparable for mainstream acceptance. Solid library of titles are needed as well and I would say a recognizable brand name and marketing. Though what doesnt seem to be overly important is hardware.
Every gen teaches us something diffrent and next gen being a cheap console with low end graphics (comparable ) may not work no matter how many gimmicks you throw in . It may be that nex gen its the console that has the best graphics that win.
It may very well be the most advanced console that sells the most next gen, but what gaming division is going to put so much at stake repeatedly?? Surely in a business sense these divisions are looking at profit margins and investment return. The re-couping of losses scenario is simply not working currently for either MS or Sony and the entire concept looks more and more dated as the market structures itself. Unless we see a dramatic shift in unit sales and software sales it is entirely possible that neither of the HD (tech-based) consoles are going to be posting profits on a whole for this generation. Moving from one generation to the next and relying on the same base structure in order to build a successful console is bordering on Einstein's definition of insanity.