n fact, in almost all aspects the 7970M is the match of the full desktop version: there are 20 compute units offering 1280 stream processors in all, 80 texture units, 32 ROPs and 2GB of dedicated GDDR5 RAM. Indeed, the only difference amounts to the speed of the GPU - the 7870 operates at 1GHz while the mobile version is downclocked to a "mere" 850MHz. However, memory clockspeed and bandwidth are identical at 1.2GHz, or 4.4GHz effective. ...
But why might the 7970M's design have a bearing on the upcoming generation? Simply put, the power efficiency of the graphics core in tandem with its discrete physical size, form two crucial factors that are sure to attract the attention of both Microsoft and Sony's R&D departments. And if the rumours are true, both have tasked AMD with designing the graphics chips for their next consoles, making the capabilities of the 7970M even more intriguing.
The Pitcairn core is fairly small, occupying 212mm2 of area. Compare that with the 240mm2 of the RSX in the launch version of the PlayStation 3 and the 180mm2 of the Xbox 360's original 90nm Xenos GPU and we have a ballpark match. Of more interest is power consumption: at full tilt, the 7970M sucks up around 65 watts of power. That's not going to be especially good news for a laptop running on battery power alone, but considering that the launch versions of the Xbox 360 and PS3 both consumed around 200W in total, again we see an eminently suitable match.
So the 7970M is a Pitcairn core at 850Mhz (instead of 1GHz) and the power draw drops from ~ 130W-150W down to 65W.
I get the distinct impression that MS/Sony are looking to the past and pretty much throwing up their hands -- the Wii spanked them in sales (ignore the horrible 3rd party experience and the quickly tanking Wii), their platforms lost a lot of money (ignore the PS3 was supposedly a loss leader for the supposedly very profitable BluRay, a ton of expensive internal development that did not produce good sales; MS fubaring the RRoD) and the rumblings are more designing a console in response to last generation issues instead of forward looking ones -- it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box.
Don't let a MS/Sony rep tell you that it isn't technically possible to fit a mobile variant of a Pitcairn into the next gen consoles on budgets (time, heating, power, noise). It is all part of the narrative, not the actual limitations.
I foresee (ahem) at least one of the vendors painting a fairly public picture about the expanding TDP of PC parts, huge losses on past gen consoles, the new business model Nintendo showed (read: stuck to the ol' model while MS/Sony went thermal nuclear), that many will choose to uncritically pass along. I am calling it now.