Blazkowicz
Legend
or get rid of the PPU and use x86 CPUs (cores) with the SPEs.
I can see the rationale behind this. it's like on cell phones where you have lots of silicon available but a power and bandwith wall, so this kind of processing is already appearing - CPU (that may use semi-heterogenous ARM cores, slower but with same instruction set), GPU, DSP with power shut down for elements unused at a particular time.
HSA would make this lower latency, finely grained and easier. but do we have so much silicon to waste on 28nm for a console that uses considerably more power and has a lot more bandwith, I'm not sure.
there would be power islands so unused SPE, or part of the GPU, or other hardware would be shut down but you would have to do this very fast, as in during the rendering of a frame.
capacitors or ultracapacitor could smooth the power use as I can imagine it being very jumpy.
I can see the rationale behind this. it's like on cell phones where you have lots of silicon available but a power and bandwith wall, so this kind of processing is already appearing - CPU (that may use semi-heterogenous ARM cores, slower but with same instruction set), GPU, DSP with power shut down for elements unused at a particular time.
HSA would make this lower latency, finely grained and easier. but do we have so much silicon to waste on 28nm for a console that uses considerably more power and has a lot more bandwith, I'm not sure.
there would be power islands so unused SPE, or part of the GPU, or other hardware would be shut down but you would have to do this very fast, as in during the rendering of a frame.
capacitors or ultracapacitor could smooth the power use as I can imagine it being very jumpy.