bgassassin
Regular
Are you still going to be saying that when inevitably Wii U turns up 0-30% more powerful than PS360?
Are you going to concede when that isn't the case?
Are you still going to be saying that when inevitably Wii U turns up 0-30% more powerful than PS360?
That's easy. Power7. Taking the process (45nm vs 32nm) into account, I don't think many would argue x86 superiority very vigorously.
Up to now, but the introduction of mobiles with very rapid upgrade cycles showing different possbilities.I would have to consider that a stretch. From a consumers point of view, they are used to certain time periods for their consoles.
As I say, future systems would be forwards compatible, so a game written for XB3 runs on XB4 also, and XB mobiles 1 and 2 etc. But this isn't tech talk so I'll stop there.3 years seems an awfully short time for a developer to make back their investment as well.
You're shifting the goalposts a bit - suddenly I have to come up with a PPC processor that is a better gaming CPU than a 2700K? Let me remind you:So you believe there's a power7 CPU out there that would be a faster gaming CPU than say a 2700k? Baring in mind the 2700K is 200 million transistors smaller and includes an intergrated GPU.
pjbliverpool said:And similarly I'd like to see the PPC that's the same size as a Sandybridge offering anywhere near the performance.
I think the above is a beatiful summary.At the time of launch (and for quite a while before), the fastest and most efficient x86 architecture was the dual core Athlon X2. It wouldn't have been as cheap for MS/Sony as the custom PPC solutions they went with but that's a business decision, not a technical limitation. That's the whole point, PPC is and was the right decision because it's cheaper in the long run, not because it's overall more powerful or more performant per watt or transistor.
Actually, SNB beats Power7 pretty soundly in almost any metric.
But from how many transistors is that Power7 is made up from? Feel free to add the massive external L3 as wellAnd I gave that example. Mind you, these CPUs aren't targeting the same markets, but even with a lithographic process liability, Power7 is equal to a Corei7 2600 in the SPEC CINT2006 suite, and murders the 2600 in the CFP2006 (floating point) suite of benchmarks. I think that qualifies as "anywhere near".
But from how many transistors is that Power7 is made up from? Feel free to add the massive external L3 as well
This table here shows 45nm i7's to have 731M transistors and 32nm 6-core ones at 1.17B. Considering how little performance difference there is between those and SB wouldn't it make sense to use Gulftown when doing perf-per-transistor comparisons?Power7 is 1.2billion transistors.
Sandy Bridge (4-core) is 1.16 billion transistors.
But from how many transistors is that Power7 is made up from? Feel free to add the massive external L3 as well
This table here shows 45nm i7's to have 731M transistors and 32nm 6-core ones at 1.17B.
Also, wasn't there a version of Power7 that had 2B transistors? What version was used in that Spec benchmark? Also kind of related question would be that wasn't SpecFP actually more of a bandwith-bottlenecked test and that 100GB/s connection Power7 has could possibly have something to do with it's supermacy over x86 at around half that throughput?
[T]here must be a reason why microsoft has not gone back to Intel? where are these 'superior' Intel processors showing up in any console?...It seems that there are other factors involved.
Intel doesn't license tech. They can manufacture their chips for you, but you're not going to get their tech so if they don't feel like manufacturing given chip anymore (and at some point, sooner than layer, they will) you're out of luck and out of chips. This is perfect for PC but kinda sucks for consoles.
Well, people using Power7 systems aren't exactly running 3DMark on them, so I haven't actually been able to find many comparison points at all. The ones I did find (at spec.org), showed the Power7 to be roughly equivalent in integer processing, and much stronger in FP, despite being a process node behind.
You're welcome to back up your claims.
However, I'm not sure how relevant this discussion is. Nobody is going Intel for their next console, and for good reasons that have little to do with performance. Nor do I believe that anyone will go with straight Power7 cores, they carry baggage no console is interested in. Thus I can't really see the relevance in a "Predict The Next Generation Console Tech" thread.
This is the primary reason consoles were primarily Mips based, before they were power based, and why arm has a shot in the future if they can get something competitive performance wise into the market.
There is a possible scenario of AMD acquiring the ARM architectural license, it has long been speculated it will eventually do so, and from their customize, along with MS engineers, an ARM 64 bit multicore processor that can be incorporated in their GCN architecture. (recall the ARM and MS attended conference last July on heterogeneous multicore computing perhaps laying the foundation a development like this)Of course depending on how AMD are to deal with x86 isn't necessarily ruled out.
Edit: SNB, or IVY-B, might make a good console CPU, if someone went with a radical new design, ala Cell in PS3, and coupled it with KC/LRB3-4 as an accelerator. Sony is really the only undefined one now though, and I'm pretty sure they learned their lesson from Cell, but it would be interesting to see what came of an all x86 general purpose machine with high throughput, as Tim Sweeney has talked about.
As I understand it it's licensing, patents, IP's, that sort of thing that make Intel, AMD, and X86 a non starter in console CPU's.
No clue if true but I heard that AMD's X86 licensing agreements preclude their CPU's from being in a console, for example. With Intel it would be more an issue that they dont license out the fabbing rights to their IP, apparently.
It's boring but odds are 90% you're going to see a whole lot of IBM CPU's in next gen, again. There are very good reasons, it's the path of least resistance.
Also, bgassasin is dropping hints over on GAF that IBM let it be known they designed a new custom power PC chip for Wii U, one that presumably might be whored out to form the basis of all 3 next gen consoles. So that's interesting.
Of course BG's bias is that all the consoles will be very similar and none will have a drastic power edge, and this fits perfectly in that, so take it with a grain of salt from that angle.
You mean bgassasin is legit? I've always thought he was a Nintendo fan pushing the parity agenda.