I'm expecting Cell to be dead and non-existent next gen.
BC should keep Cell around for a while yet. Modified likely, but fully BC.
I'm expecting Cell to be dead and non-existent next gen.
It seems to me (as a PS3-exclusive console owner) that the hardware next generation is likely to be less interesting than the software. There are only so many CPUs and GPUs to pull out of the hat now, but whether or not Sony can come up with an operating system / network environment rich enough to be competitive next generation is a much more open question to me.
With the 4.0 firmware, the 'About..' item in the XMB now has a lot more disclosure about what software components Sony is using. Apparently, they're using eCOS (http://en.wikipedia.org/wiki/ECos) for at least pieces of their operating system, along with a great number of other open source componentry.
eCos is apparently a non-multitasking operating system, which fits with what I've seen on the PS3. I wonder if they'll have anything meaningfully better next time around.
Ok, I want to start a serious line of discussion. Based on the AMD "future GPU" hints let's discuss:
(1) Stacked Memory. When will it be available in volume? What are the specs in regards to Bandwidth, Power, and Cost. What constraints are we looking at in terms of # of modules and bus? What are the providers? What are the pro/con and what are the competing options worth considering?
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JEDEC expects WideIO to provide performance, energy efficiency, and compactness for smartphones, tablets, handheld gaming consoles, and other high-performance mobile devices. WideIO mobile DRAM uses chip-level 3-D stacking with TSV (through-silicon-via) interconnects and memory chips on SOCs (systems on chips). WideIO will suit use in systems that require memory bandwidth as high as 12.8 Gbytes, including 3-D gaming, 1080p high-definition video, and similar applications.
HMC technology uses advanced TSVs—vertical conduits that electrically connect a stack of individual chips—to combine high-performance logic with Micron’s state-of-the-art DRAM. HMC delivers bandwidth and efficiencies a leap beyond current device capabilities. HMC prototypes, for example, clock in with bandwidth of 128 gigabytes per second (GB/s).
Micron Technology has announced the production of a new memory device built using the first commercial CMOS manufacturing technology to employ through-silicon vias (TSVs) on IBM's advanced TSV chip-making process.
It is claimed that the technology provides 15X the performance of a DDR3 module, uses 70% less energy per bit than DDR3 and uses 90% less space than todays RDIMMs. Current DRAM burns a huge amount of the power in laptops and phones. HMC draws less power because of the wider I/O capabilities and greater I/O bandwidth significantly cut the amount of energy needed per bit - ~ 10% of the energy per bit of a DDR3 memory module.
Biggest problem with stacked memory is that you can't really stack 8+ of them ontop of each other to get anywhere near the amount of total RAM current machines have.
You do realize that the whole point of stacked RAM is to not have them connected to the CPU/GPU over a long distance but to have them literally sitting ontop of them instead? If you are going to connect them over PCB with traces you are better off using regular RAM modules instead.aside from PCB traces.
You do realize that the whole point of stacked RAM is to not have them connected to the CPU/GPU over a long distance but to have them literally sitting ontop of them instead? If you are going to connect them over PCB with traces you are better off using regular RAM modules instead.
This talk about two different xbox models got my imagination running...
How about a cheap model with kinect that streams onlive style; xbox live platinum. Works for a lot of casual stuff.
A high end extender / local server that can be placed where you like for high-end / core gamers.
I'm not sure about the lag for kinect games with streaming, but things are moving fast and virtualization has a lot of future. Basically sell a HD streamer now and you're done for quite some time...
I'm new to this forum, I enjoy this thread the most on the whole message board and have been following it for a while now. Quick question; what would come after 28nm and in which year would it arrive?
If there is backwards compatibility I'm guessing it would be through software emulation then. I see Sony going for easier development this gen and in essence acting like Cell never happened.
For how long have they been shipping 28nm stuff? If it's just a couple of months (if that) it's not really all that important.Interesting is TSMC confident with yields rate 28nm process considering better than 40nm* at the same level of development,maybe superior to 20/30%
Perhaps in the middle or end of 2012 yields rate on 28nm rise to levels consistently higher than 40% to allow for the chips for next gen console even end this year(Wii U and "X720"?).
The consensus on B3D seems to be that BC is unlikely to be accomplished without some kind of Cell chip in PS4. If IBM was able to pull a clock-rate doubling or tripling out of its pocket for the PS4 CPU, maybe they could get away without having actual SPU element hardware, but otherwise, it's hard to see how it could be done.
Maybe IBM will be able to come out with a 8 core Power architecture chip with processor cores that can act as SPUs for backwards compatibility and as more PPE-like elements for general purpose computing, but that seems as big a development task as the original Cell was.
Thanks for the info. Well I guess there won't be any emulation then because I fully expect Cell to go away completely. That includes PPEs for Xbox3. Keep your PS360 ready people.
I'm predicting all three consoles have a CPU that is OoO.