The reason Wii U leaked is because Nintendo was forced to give it too western dev houses in their newfound bid for third party support, and it leaked quickly from there.
Why would MS be in such a hurry to kill the 360? Or repeat the same shit that happened to the first couple versions of the hardware?
MS in particular have been appallingly bad at stopping devs leaking, and I don't see that changing.
2) Perhaps they don't yet know they are working on nextgen games yet ... (similar to the "better with Kinect" campaign, they could do "better with xb720")
If all it takes is for devs to stick to high level languages and the game will automatically be scaled up for xb720, they have an instant launch library mirroring xb360's.
The other factor is most devs on big games also bring those titles to pc. As long as the dev tools are strong, it could be trivial (<90 days) for them to "port" the game for the xb720.
Assuming of course that MS doesn't have a radical departure from xb360 architecture which would leave all of their dev tools useless ...
I'm not saying your wrong, I'm just saying there are ways that could provide for a sufficient launch lineup without taking much time/effort while providing a handful of "showcase" titles exclusive to the xb720.
We saw much the same thing at xb360's launch. a bunch of ported pc and xbox games with only a few that actually did anything with the hardware.
"Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do," he said. "It's a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time.
Just image how bad things would have been with all the 360 devs thinking they were making Xbox 1 games!
Assets don't automatically scale with power!
360 launch games weren't just Xbox games running at a higher frame rate.
PC ports of console games almost always leave super powered PC's twiddling their thumbs. Throwing billions at a new console platform only to keep developers in the dark and unable to make any software that could help differentiate (and therefore sell) the platform would have to be one of the worst decisions that a platform holder could possibly make.
Creating launch titles is hard enough as it is, as is a successful launch for a platform. Purposely handicapping everyone just so you can be secretive is a really bad idea.
Just image how bad things would have been with all the 360 devs thinking they were making Xbox 1 games!
Amped 3
Call of Duty 2
Condemned: Criminal Origins
Every Party
FIFA 06: Road to FIFA World Cup
Gun
Kameo: Elements of Power
Madden NFL 06
NBA 2K6
NBA Live 06
Need for Speed: Most Wanted
NHL 2K6
Perfect Dark Zero
Peter Jackson's King Kong: The Official Game of the Movie
Project Gotham Racing 3
Quake 4
Ridge Racer 6
Tetris: The Grandmaster ACE
Tiger Woods PGA Tour 06
Tony Hawk's American Wasteland
How many of these would you consider specifically utilizing the xb360 hardware and not just ported xbox games (or ported pc games) with higher render resolution and higher res textures?
I count 4.
All those games specifically utilised Xbox 360 hardware because they all ran on Xbox 360 hardware.
All those games were made by people who knew roughly what the final hardware was 10 months before their games were being played around the world.
Not only that, but the software situation is different regarding "PC ports". Quake 4 was not a PS2 level game. Rage, otoh, runs pretty damn well on Xbox 360 and PS3. CoD MW3 runs perfectly on consoles and a high res version is not enough to draw players away to the PC.
Releasing a console with only ports of PC ports of ultra popular console games, and putting that up against a top-of-its-game Halo 4 equipped 360 would be just about the most stupid thing MS could do with its new machine.
Speaking as a PC gamer, I am just as excited for the next generation consoles as anybody. Finally we will be free from the shackles of horribly optimized DX9 ports. I don't even care if the minimum spec for games next year is DX11 GPU with a quad core CPU. Bring it on!
Regarding these NextBox dev kits, are we thinking that they are packing 6990s? If so we are in for a real treat. I would expect something more along the lines of a GTX560, maybe a 560Ti if they stretch it. And if they can put something in there equivalent to a GTX580 it would be a small miracle, even on 28nm. 6990 level power just seems out of reach until at least whatever comes after 28nm.
They'd effectively have a year to get more NextBox content out to persuade their consumers to upgrade before their competition launches.
Well if Sony will only launch in 2013, and i'm quite sure that MS doesn't see themselves competing for the same consumer as the WiiU, then it wouldn't matter if the NextBox launched with a few NextBox exclusive games and a swathe of shitty ports. They'd effectively have a year to get more NextBox content out to persuade their consumers to upgrade before their competition launches.
Regardless, i see the biggest hurdle for a 2012 launch for MS being the lithography. If they launch at 45nm or 32nm with a console designed around those process nodes, and their competition launches a year later taking advantage of the bulk 28 and 22nm processes then MS will ostensibly be at a disadvantage.
I personally think that the 2012 launch is garbage. I see a 2012 reveal for both MS and Sony, but they will launch on the newest smallest process nodes. Otherwise why bother extending the length of the current gen? They could have easily have launch the nextbox in 2010 with Kinect as it's main feature. They didn't, they used Kinect to extend their current gen so that they could wait for the maturation of the new processes. Why jump the gun now and deny yourself a process advantage over the WiiU? It isn't like Xbox360 gamers are gonna do a mass exodus to WiiU because they've been denied "teh awesmz graffix" for too long ;-)
That's the real reason I think they (MS or Sony) would want to launch 2012. To get a jump on the competition or at the very least, fear of being beaten to market by the competition.
One half process node isn't going to make much difference. 50% increase in trans count 50% increase in performance 30fps vs 45fps.
This increased trans count will also increase relative die size as the competition will be able to match die shrinks as well.
ie: the inferior machine will be able to hold a price advantage.
Xbox360 used 90nm, which became available in retail GPU a month after its launch.
New 28nm GPUs are expected by 1Q 2012. There is plenty of time to improve yields until the end of 2012. 32nm are already in mass production at GF, and IBM new Power7+ is suppose to be out by mid-2012 @32nm.
Hsinchu, Taiwan – October 24, 2011 –TSMC (TWSE: 2330, NYSE: TSM) today announced that its 28nm process is in volume production and production wafers have been shipped to customers. TSMC leads the foundry segment to achieve volume production at 28nm node.
The number of customer 28nm production tape outs has more than doubled as compared with that of 40nm. At 28nm, there are currently more than 80 customer product tape-outs. The TSMC 28nm process has surpassed the previous generation’s production ramps and product yield at the same point in time due to closer and earlier collaboration with customers. TSMC’s 28nm design ecosystem is available through its Open Innovation Platform®, with qualified EDA design tools and third-party IP ready for customer designs.