Might be profitable per quarter, but there's a multi-billion dollar deep hole it has to climb out, of with those few hundred millions per quarter it might not even happen within the system's life cycle. Then there are the Xbox1 losses to recover, too.
Nintendo on the other hand has been profitable all the time. Maybe not that much with the GC, but they made no losses at all, only profits...
Anywhere I can see the (more or less) exact sales numbers? It sounds rather unbelieveable considering pretty much everyone that I know that owns a Wii uses it just a few days a year at best and several haven't touched it for over a year.Think again, Nintendo sold a LOT of software. About as many units as the other two combined, at least, and most of the big sellers were first party, with pretty low budgets compared to the top selling HD franchises.
Yes, but you could also take time into account. Ps2>ps3 6 years. Xbox>360 4 years. 360>nextbox=7? 8? PS3>PS4=?
You could argue we should see a bigger ram jump this time, 360 will be looking at at least 7 year gap, probably 8 or more.
Some of these RAM counts where you straight add in the EDRAM seem disingenuous...it's not like the 360's 10MB of EDRAM effectively gives it 522 MB of RAM, from what I can gather, that memory is special purpose and doesn't add to main RAM. It's not used in the same way. Likewise I dont consider PS2 had 40MB of RAM, but 32MB. Seems you added 2MB of "I/O memory", 2 MB sound memory, 4MB of EDRAM, etc.
The EDRAM does count a little, all those temp buffers eat up a lot of the 256MB VRAM in the PS3. Depends on the game and the renderer of course.
What temp buffers?
Anywhere I can see the (more or less) exact sales numbers? It sounds rather unbelieveable considering pretty much everyone that I know that owns a Wii uses it just a few days a year at best and several haven't touched it for over a year.
X360 keeps the backbuffer in main RAM and depending on the title it might get away with using the EDRAM only for everything else. If you do tiling or deferred rendering, or use more space for HDR (like Reach) then it might get complicated but then you can always go sub-HD
The 360 managed 8x in 4 years by doubling the number of ram chips. That's not a trick MS can pull again.
Frame buffers have to go somewhere, as does audio. On the PS1 and Saturn it was common to store texture (or other) data in audio memory. It doesn't matter what you call the memory, it's what you can do with it that matters.
Yeah it's no accident that devs always mention the memory advantage of the X360 over the PS3.
If they did, you'd require a very particular backbuffer that fits in eDRAM. But yes, all RAM in use counts as RAM and XB360 has 522 MBs for devs to choose what to do with.
And that's exluding what the OS reserves.
Sure they can. That's what technology does, double.
Framebuffer, Z-buffer, backbuffer, particle buffer, and if you use any level of deferred rendering than that's a few more buffers again. Reflections and other off-screen render targets will stay there too.
X360 keeps the backbuffer in main RAM and depending on the title it might get away with using the EDRAM only for everything else. If you do tiling or deferred rendering, or use more space for HDR (like Reach) then it might get complicated but then you can always go sub-HD
Those devs call out the divided RAM and OS overhead issues (Carmack recently), as you point out. I've never heard a dev mention EDRAM about any added memory on 360.
Agreed BF3 is looking really nice. I hope it ends up demonstrating that people still want more out of graphics vs. the currently increasing belief that we're at a "good enough" point.Quite a lot of headroom left in graphics I'd say, although BF3 is that example we've been missing this gen of a incremental PC game that somewhat lessens the wow factor of next gen consoles when they arrive. But hopefully not too much cause I want to be blown away, and trust that I will even beyond BF3.
I don't think the execs here are thinking about XBox having to "pay back" it's investment. This isn't venture capital, and MS was not hurting for profit in those years. I think they're more focused on future profit. The E&D business is now the 4th most profitable at MS and the fastest growing. A few years of absorbed investments is a small price to pay for an entirely new revenue stream with the potential to rival the Windows and Office juggernauts.Might be profitable per quarter, but there's a multi-billion dollar deep hole it has to climb out, of with those few hundred millions per quarter it might not even happen within the system's life cycle. Then there are the Xbox1 losses to recover, too.
Nintendo on the other hand has been profitable all the time. Maybe not that much with the GC, but they made no losses at all, only profits...
I'm not sure if it will make up the gap which is currently the widest that it has ever been and getting wider.