Doesn't make sense because games need to support baseline hardware which would limit how engines can be designed. It would perhaps work for occasional loadtime reduction and higher res textures/less popup but it wouldn't allow radical engine redesign requiring fast streaming. Also it would add another path that doesn't just need to be coded but also tested. It can add quite significant cost to QA.
I completely agree. Not to mention RAM gives you access to exclusive games. For instance, Doom 3 on the Xbox -it couldn't be released on PS2 and GC-.I do tend to agree with this. People point to the Xbox as the example of "see power means nothing" but I feel like it's a misleading example.
Overall I'm with Erick, I believe the most powerful system (if there is a clear advantage, bigger than PS3/360 or PS1/N64 for example) will generally triumph in the hardcore space (and the Wii though it still lost to the HD twins as a whole, is not in the hardcore space). But that will trend OT as always
People argue against that, yet for example every Wii U speculation thread is full of Nintendo fans absolutely pining for one more ounce of power in the system (check neogaf), etc. It seems actions speak louder than words. I believe in the hardcore space graphics are the most important factor, and there isn't a close second. I once read Jaffe lamenting that he wished for one console of baseline never increasing power or something, so that in his words, all game devs like himself dont have to spend 70% of their time (of course with Jaffe it was, 70% of their f*cking! time ) trying to squeeze better graphics into their game and instead can concentrate on gameplay. My take is, well they spend 70% of their time on graphics because that's what people care about.
And yet you people still haven't explained how it's good ROI; the folks buying the console 5-10 years down the line are not the hardcore. With price drops, they also are not the ones helping to mitigate the increased costs that you are all suggesting. It's also nowhere near the same situation as between 64MB vs 512MB or whatever the WiiU is eventually going to have.
And yet you people still haven't explained how it's good ROI; the folks buying the console 5-10 years down the line are not the hardcore. With price drops, they also are not the ones helping to mitigate the increased costs that you are all suggesting. It's also nowhere near the same situation as between 64MB vs 512MB or whatever the WiiU is eventually going to have.
you'd need 32x2Gbit or 16x4Gbit chips
http://www.engadget.com/2011/09/07/sony-announces-a-4k-projector-for-the-home-at-cedia-prices-hmz/
less than a dollar per column of pixels, great
But about the memory, I know Sony allows users to change the hard drive.
Would it be a real big stretch... to have a DDR5 slot which allows the user to upgrade the cache?
It could be fairly simple for developers to implement, and it would allow users to cut loading times, if they want to pay for that. The console only needs an extra connector/lane/memory controller which is less expensive than the ram itself would be (probably)
If Wuu is considered next-gen then 2012 is pretty much a sure bet. Only question is when will Sony-MS follow.
Ehh, it's a balancing act. I'm willing to bet the ROI on 360 adding the 256 MB was off the charts. I'd bet had they added an additional 256 MB on top of that, that ROI would have also been very good, and they'd be in a better position today (it's probably arguable at least on the 2nd 256 though)
Doable... it's just there are a number of factors involved.So this isn't doable? Guess I need to study up. I look at high end graphics cards, 2GB GDDR5 cards are out there, anyway.
Couldn't you do 32X2 or 16X4 now and worry about reducing down the number of chips later as it becomes possible? Seems like you could to me.
Also more RAM means your console is more future proof.
Question is..., what would you prefer, investing on a console that will last 5 years or investing some more money on a console that can last 10-11 years?
Wouldn't work. It's not like a PC with a heavy OS that does all kinds of memory management for developers. In the console world, the devs do all of the memory management themselves. If you threw more memory into a console, it wouldn't do anything because they games are not programmed to use it.