There's really no need for gigabytes of texture memory when you can squeeze four to six layers of unique texels for every pixel in a 2MP frame in less than 100MB.
This is about establishing and managing working sets. PCs have never forced developers to become very good at that. Consoles are much different.
I expect no more than 2GB if UMA, 3GB if split pools happen again. All platform holders will seek to improve margins on the base hardware. Console prices this gen have been too high, even despite unsustainable hardware subsidies.
This is about establishing and managing working sets. PCs have never forced developers to become very good at that. Consoles are much different.
I expect no more than 2GB if UMA, 3GB if split pools happen again. All platform holders will seek to improve margins on the base hardware. Console prices this gen have been too high, even despite unsustainable hardware subsidies.