I am curious why is MS still using 64MB chips for RAM (no change from 2005)? Sony started with 8x32MB DDR3 + 4x64MB XDR and now they are using 256MB chips for both DDR,XDR.
BTW it would be crazy if sony goes 12x256MB XDR2 not splitted memory pool?
Good question.
But maybe Sony does not follow the path to put back 12 chips because of space, TDP / wattage and if do this you may come right away (less than 12 months) and another smaller model in the same way that migrated from 60GB to the 40GB.
XDR2* would be very interesting and since sony already used by two generations Rambus they could compete even with GDDR5!
*
http://www.rambus.com/us/technology/solutions/xdr2/index.html
"The XDR™2 memory architecture is the world's fastest memory system solution capable of providing more than twice the peak bandwidth per device when compared to a GDDR5-based system. Further, the XDR 2 memory architecture delivers this performance at 30% lower power than GDDR5 at equivalent bandwidth.
Designed for scalability, power efficiency and manufacturability, the XDR 2 architecture is a complete memory solution ideally suited for high-performance gaming, graphics and multi-core compute applications.
Each XDR 2 DRAM can deliver up to 80GB/s of peak bandwidth from a single, 4-byte-wide, 20Gbps XDR 2 DRAM device. With this capability, systems can achieve memory bandwidth of over 500GB/s on a single SoC...."
Edit:
"File Name: XDR™2 Memory Architecture
Today's powerful graphics and multi-core processors require significantly higher memory performance when compared to traditional single-core processors. Without adequate data bandwidth, memory becomes the limiting factor in delivering the performance desired in next-generation gaming, graphics and computing systems. As an example, the current generation of gaming systems require up to 50GB/s of memory bandwidth. Current graphics processors need as much as 128GB/s.
Over the course of the next five years, gaming, graphics, and multi-core computing applications are forecasted to push memory bandwidth requirements to 500GB/s and beyond."
http://www.rambus.com/us/downloads/document_abstracts/products/xdr2_memory_architecture.html
I agree here...about text...for who will ensure they do not arise in the next 5 years processes that do not require more bandwidth than 50/70GB/sec?
Frostbite 2 engine that gives us a glimpse of what to expect in the coming years already use (forgive if I'm wrong) with 158MB VRAM for 1080P at high bandwidth(100+ GB/sec) requirements quite high(and will have to see results benchmarks when after release date...)*.
*
http://www.videogamer.com/pc/battlefield_3/news/battlefield_3_pc_system_specs_revealed.html
" Recommended System Requirements:
OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM:
4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon HD 6850
Graphics card memory:
1 GB
Hard drive: 15 GB for disc version or 10 GB for digital version "