Predict: The Next Generation Console Tech

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Shifty,


2. If John Carmack is already doubting if MS will add an optical drive to their nextBox, what gives? If the nextBox does not launch with a completely new and awesome optical disc format, and unless they want to pay Sony for Blu-Ray, what other choice do they have?

Besides, the necessary infrastructure is already in place: Xbox Live!, big enough HDDs. Live! is already used to distribute games that weigh in at several gigabytes. After that its just a matter of scaling the infrastructure.

I was told that sony doesn't even own major part of the bluray patents anymore.
Not sure if that is even right?
 
In UK, at launch, the 360 could be had for £210 (the "Core" unit). Removing VAT gives you about £179. Retailer margins would be a part of what was left too. Memory alone was (according to iSupply) about £36 of that (and may even have been more in the months leading up to launch and the iSupply report).

According to Epic, MS said the decision to up from 256 memory to 512 cost them "a billion dollars" and you can see why. They made the right choice, and I don't think you can accuse them (or Sony) of skimping on memory.

What. I just linked an article referencing the iSupply report, according to which RAM cost was just 12,4% of the whole Bill of Materials.

MS can say whatever to Epic, they knew from the start that Gears of War was going to be the number 1 userbase builder for them, and that money would come back manyfold.
 
I was told that sony doesn't even own major part of the bluray patents anymore.
Not sure if that is even right?

I've always heard they're but one patent holder of many in the technology (think Panasonic is another), although I always assumed they're one of the biggest.

Back to the RAM topic, I think it's a tradeoff. The costs will come down and it should help you later in the generation technically, is it worth the slower sales start caused by tacked on dollars to the initial price? That is the seesaw the platform makers must judge. It probably also depends a lot on the competition. If you already have significantly more RAM than the other guy, at some point you're probably just increasing your costs without benefit by adding more. OTOH if you're deficient like the 360 256MB example, it's probably crucial to increase.

Personally I'm always a more grunt guy, I would rather see a console launch at even 499 and be beefier.
 
What. I just linked an article referencing the iSupply report, according to which RAM cost was just 12,4% of the whole Bill of Materials.
Let's look at this another way using your iSuppli figures. Given a BOM of $525, that was apportioned 27% to GPU, 20% to CPU, and 12% to RAM. This 12% was the third largest single component. Doubling the RAM within the same cost would have increased the RAM's portion to 24%, and you'd have had to cut back somewhere else. The rest of the components don't give you much leeway, and the mobo didn't look particularly expensive where you could make savings there, so you'd have toreduce the CPU or GPU. Do you really think XB360 would be better off overall with more RAM and less GPU performance? Lower resolutions and poorer framerates for the sake of better textures? I wouldn't go with that. The only other option was to increase the intial price. That'd mean either slowing adoption considerably, or losing a lot more money until the RAM becomes cheap enough for you to break even. It'd slow price reductions right down. As you say, the majority of consoles have sold at the end of the consoles lifecycle. This is because it is much cheaper than at launch. the added RAm would slow that adoption right down. Now if it would extend the life of the platform another two years, that reduction would probably be a net gain. But if the platform still looks long in the tooth because graphics have moved on, and a new platform is on the horizon, it could seriously backfire.

I won't say console designers always make the right decisions, but the argument in favour of more RAM is not cut-and-dry, and I'm sure they looked at the figures and the projections and the choices were very rational. The choice of how much RAM is something of a gamble, and considering all the other aspects of making a console a success, such as software and features, money spent on RAM could well see better use applied elsewhere.
 
http://www.eurogamer.net/articles/2011-08-24-sonys-shuhei-yoshida-interview?page=2 suggests that PS4 will be a minimum of 2 years after the Vita launch, likely 3. That would suggest late 2014 / 2015 for PS4. Still seems a *very* long time from now to be honest, but it fits the vibes we've been getting from the industry so far.

I'm pretty sure Microsoft will launch in late 2013, 8 years after Xbox 360, 3 years after Kinect launch, and 1 year after Windows 8. 2013 seems a sweet-spot to me for them.
 
As far as we are concerned, we have no desire now to do that. Looking at the platform cycle, when the platform becomes something game developers are not able to improve their creations with, that's the time we have to really seriously consider shifting to the next generation.

No offense but, to me we've kind of reached that point imo. There's many signs, UC3 isnt that big a jump from UC2, nor KZ3 from KZ2. In contrast both UC2 and KZ2 were quite astonishing upon reveal. They were big leaps. now we only are getting small leaps. The underwhelming look of BF3 console relative to PC is another. Forza 4 is another game that maybe it looks nice, but it's not blowing my mind relative to Forza 3 despite the hype. Will we see minor continued improvement? Of course, but nothing that's blowing my mind like titles in 2006, 2007, 2008.

We're still getting small improvements, but the lions share seems to be done, and 512MB RAM is a pretty hard cap that no amount of fancy programming defeats. We are in a mature generation. Now of course whether Sony in this case admits it or denies it for a while because of prior strategy timelines, is another matter....
 
http://www.eurogamer.net/articles/2011-08-24-sonys-shuhei-yoshida-interview?page=2 suggests that PS4 will be a minimum of 2 years after the Vita launch, likely 3. That would suggest late 2014 / 2015 for PS4. Still seems a *very* long time from now to be honest, but it fits the vibes we've been getting from the industry so far.

Then they might as well not bother until the next next-generation.

Two to 3 years after each of your competitors have a chance to build up an installed base?

You wonder how a PS3 will sell compared to next-gen Nintendo and MS consoles. Sure it will be cheaper but this gen is pretty saturated -- probably a lot of sales now are replacement sales. There may not be much of a Playstation business left if they wait that long, unless the Vita is a runaway hit, which nobody really expects.
 
Most of us are consumers so why wouldn't we want more RAM? Of course price becomes an issue.

Would we pay $50 more for 4 GB instead of 2 GB? $100 more?

Would we pay another $100 for 8GB instead of 4 GB? $150 more? $200 more?

DRAM prices are at one cent/MB, the price premium for 4GB vs 2GB is just $20, similarly $40 for 4GB vs. 8GB. In two years time, when next gen happens, prices will be half a cent per MB. The price will continue to fall exponentially.

Cheers
 
DRAM prices are at one cent/MB, the price premium for 4GB vs 2GB is just $20, similarly $40 for 4GB vs. 8GB. In two years time, when next gen happens, prices will be half a cent per MB. The price will continue to fall exponentially.

Cheers

Is that the price premium or the cost premium.

Often an incremental cost of $10 translates into something like $50 incremental price increase.
 
A great falsehood, in keeping them competitive with PS3, I'm guessing it net saved them, who knows how many dollars, let alone cost them anything. 360 price is still almost shockingly high (449 Star Wars pack?, still 399/299/199) and being technically competitive is a huge part of allowing that. If 360 had launched at 256, call me crazy but I'm not even sure 360 would still be around. If 360 was the machine of always worse looking ports (and exclusives) due to only 256 RAM, they would have had to compete much more on being cheaper. I'm guessing at the least the hard drive equipped 360 would have had to stay 50 below the similar PS3. So instead of 299 for 250GB 360 today, maybe 199?

So it's all a tradeoff and my guess is the more RAM saved MS who knows how much money.

You cut off my next sentence where I said it was the right choice! :eek:

As you say, the platform was stronger as a result and has remained highly competitive with a newer and more expensive platform. There was a big upfront commitment to spending though, with an uncertain return. So it was a gamble, and MS (with some encouragement) made the right call.
 
DRAM prices are at one cent/MB, the price premium for 4GB vs 2GB is just $20, similarly $40 for 4GB vs. 8GB. In two years time, when next gen happens, prices will be half a cent per MB. The price will continue to fall exponentially.

Surely this still differs depending on the type of ram, and demand for that ram though?
 
I'm changing the topic completely to PAD. Internet is a weird thing and thanks to Kotaku I found out this "Avenger controller add-on". I don't know if anyone here tried but it struck my curiosity.
I went out to watch some video/review of it on youtube. To my surprise return are good and while having never experienced it in practice I can see the greatness in the design.

So the question do you think that this should be made standard next in a native, even more ergonomic fashion? I could see this fix some of lacking of the 360 pad design, the non symetric placement of the analogue stick. I could also this allowing a way more convinient use of the side buttons which always ask me to move my hand to reach.
Obviously it can continue as an add-on but native implementation may allow for way fancier design.
It looks scary but I really feel that there is greatness in the idea.
 
Surely this still differs depending on the type of ram, and demand for that ram though?

You're mixing up price and cost. The cost of DRAM is almost exclusively defined by die size and process tech and thus the DRAM array itself regardless of what interface is slapped onto it.

Cheers
 
You're mixing up price and cost. The cost of DRAM is almost exclusively defined by die size and process tech and thus the DRAM array itself regardless of what interface is slapped onto it.

Yes, I'm a little confused. When you say that "DRAM prices are at one cent/MB" do you mean this is how much it costs to manufacture?

I hadn't stopped to think that, like with processors, die size and process are the only things that matter (and that different memory types must use exactly the same manufacturing processes). Speed binning is a separate issue.
 
Your 2006 gaming PC doesn't represent the kind of hardware a console vendor could have put in their PC. And in terms of "raw power", Cell makes your CPU look like a toy.

This is a massive exageration. Yes the SPU's add a ton of SIMD power which is good for certain non-graphics related tasks to greater or lesser degrees depending on who you talk to. But if you look at cells ability to handle general, none SIMD code then either core of that Core2 makes Cell look like a toy.

Cells great if you want your CPU to act like a GPU but if you just want a great CPU that isn't going to spend all it's time on GPU type tasks then it's arguable if it's any better at all.

Or put another way, IF the PS3 had contained an 8800GTX, would developers have made better use of that alondside a powerful general purpose CPU like the Core 2 or Cell?

There are multiplatform games where the 360's cpu outperforms yours in a platform vs platform comparison (Lost Planet for one) so you're mistaken in your assertions.

Yes and there are tons more where the 360 CPU is massively outperformed by Core 2 based CPU's. And given the hugely greater level of optimisation Xenon would recieve compared to specific PC CPU's, plus the addiitonal API overhead PC CPU's need to deal with compared to consoles I'm not sure what conclusions you're trying to draw from the handful of games that seems to perform better on Xenon (incidentally, Lost Planet certainly didn't perform any worse on my E6600).

I doubt there are many serious developers out there that wouldn't have been happier to see a Core 2 in the 360 rather than Xenon. PS3's different given how much RSX needed the extra graphics umph cell could deliver.
 
Then they might as well not bother until the next next-generation.

Two to 3 years after each of your competitors have a chance to build up an installed base?

You wonder how a PS3 will sell compared to next-gen Nintendo and MS consoles. Sure it will be cheaper but this gen is pretty saturated -- probably a lot of sales now are replacement sales. There may not be much of a Playstation business left if they wait that long, unless the Vita is a runaway hit, which nobody really expects.

Shuhei Yoshida can say what he likes about when Sony would *like* to launch their new console, but in practice both Sony and MS are inevitably going to be playing chicken as to who moves first to bear the costs of introducing a new generation.

My guess is that Shuhei is directing his comments more to Microsoft than to anyone else, and the message is 'please, please hold off on starting a new generation!'. ;)
 
This is a massive exageration. Yes the SPU's add a ton of SIMD power which is good for certain non-graphics related tasks to greater or lesser degrees depending on who you talk to. But if you look at cells ability to handle general, none SIMD code then either core of that Core2 makes Cell look like a toy.

He was talking about roar powah, and he was wrong. That's really all there was to it. He was chest beating, and seemed unaware that Cell does actually have some pretty huge strengths.

Yes and there are tons more where the 360 CPU is massively outperformed by Core 2 based CPU's. And given the hugely greater level of optimisation Xenon would recieve compared to specific PC CPU's, plus the addiitonal API overhead PC CPU's need to deal with compared to consoles I'm not sure what conclusions you're trying to draw from the handful of games that seems to perform better on Xenon (incidentally, Lost Planet certainly didn't perform any worse on my E6600).

The point about Lost Planet was directed at his claims that optimisation and the various Windows related overheads meant nothing ("no matter it has to run Windows XP"). Actually it does matter, and it matters even more on Vista / Win7. The fact that there are titles where his PC loses out, performs about the same or performs marginally better show that, infact, overheads and optimisation make a big difference!

Edit: Oh yeah, and 64-bit CPU PhysX on an Athlon 64. Hahaha! :eek:
 
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