If MS do decide to go with eDRAM again.. Is it possible to see a 256MB implementation? IIRC, the DICE presentation at GDC 2011 had a 1080p g+z buffer 4xMSAA at 158MB. I believe 1080p is what people really want to see next gen, but I remember reading a post (I think it was Al's) saying that devs should just sort of stick to 720p instead of making a huge memory sacrifice for 1080p and then sacrificing even more memory that could have been used to make full resolution transparency's.
So I was wondering if 256MB is an option.... Or is it a bit to far-fetched?
It would be great have a console with 256MB of eDRAM, but unfortunately it is virtually impossible in cost and die size:
Link talk about SRAM
http://ww.realworldtech.com/beta/forums/index.cfm?action=detail&id=119583&threadid=119523&roomid=2
2.9Billion transistors for 364MB at 22nm showed by intell recently:
http://www.smallformfactors.com/articles/id/?4331
eDRAM(1/4 SRAM area) vs SRAM:
http://www2.renesas.com/process/en/edramadvantages.html
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