It depends on the cost of the eDRAM vs. the cost of a fast system bus. eDRAM isn't amazingly cost effective, as evidenced by the fact it isn't ubiquitous! Before, when DRAM speed wasn't fast enough, it was necessary for fast memory, but with the option of hundreds of GBs a second main memory, that GPU die real-estate could be spent on processing logic, or left out for a cheaper GPU. Personally I feel if eDRAM was going to offer that much, we'd see it in integrated mobile GPUs. In theory it'd offer a large speed boost for any laptop running from main memory. In terms of the consoles we have, eDRAM didn't make PS2 better than XB, nor XB360 better than PS3, such that it's an obvious choice. Given the trade I'd rather have a unified, flexible, fast pool of RAM for everything, keeping development simple and having fewer limitations. The only reason not to IMO is the cost of a 256 bit bus which requires the sorts of workarounds of these consoles - split memory or eDRAM.