brain_stew
Regular
Why use DDR3 for a console when GDDR5 is both widely used and available cheaply? Sure it'd require a slight reworking of the memory controller but if you plan to ship 100million of the things (which Nintendo will) its an easy cost to justify in order to gain twice the bandwidth.
Nintendo could blow away the current consoles by pairing between 4 and 6 Bobcat cores to the same 400SP GPU used in LLano (heck, even a 320/240SP part would probably do) and 1GB of GDDR5. They could have that ready for a late 2011 produced at 28nm @ TSMC and fit it in a sub 50w TDP with little issue. It'd be a fantastic little box and be as simple as pie for developers to port all their current generation engines which would all run at better quality than they do on the PS3 or 360.
Nintendo could blow away the current consoles by pairing between 4 and 6 Bobcat cores to the same 400SP GPU used in LLano (heck, even a 320/240SP part would probably do) and 1GB of GDDR5. They could have that ready for a late 2011 produced at 28nm @ TSMC and fit it in a sub 50w TDP with little issue. It'd be a fantastic little box and be as simple as pie for developers to port all their current generation engines which would all run at better quality than they do on the PS3 or 360.