Nah. See Steam. It's not about watching the game download anyway. You can just let it run while you sleep or something. I don't know what the biggest game on Steam is, but I've bought a few that are >10GB and they are top sellers.I doubt you'd be HDD limited by most games. I would say the biggest problem is bandwidth, especially on a shared connection. Even downloading say 500MB to start a game would be outside of most peoples attention spans.
I'm thinking more along the lines of MS and 360. They took a pathetic 20GB HDD and turned it into a major marketing bullet for the "top" model, and sold it separately for about $100. In 2005/6. Cringe.Yes, because Sony charges so mu...what's that?
I hope for 16GB of flash in every SKU, that should be cheap enough and be enough to handle caching, a more complex OS and some arcade games and patches.
I also hope that full/partial game installation will become a thing of he past. It's clearly a transitional solution consoles are not computer I hope this to hold true.
Other than that don't you think that a SSD could be seen as a competitive advantage?
There were a discussion some pages ago about the amount of RAM we could expect by 2012. It appears that we can't expect more than 2GB of RAM on a 128bits bus. It's not the huge generational jump we're used to, having some extra GB some µs away could be a great help.
Nah. See Steam. It's not about watching the game download anyway. You can just let it run while you sleep or something. I don't know what the biggest game on Steam is, but I've bought a few that are >10GB and they are top sellers.
There's also the consideration that traveling to stores is quite inconvenient for some people, and ordering boxes online involves even longer delays than downloads.
Nah. See Steam. It's not about watching the game download anyway. You can just let it run while you sleep or something. I don't know what the biggest game on Steam is, but I've bought a few that are >10GB and they are top sellers.
There's also the consideration that traveling to stores is quite inconvenient for some people, and ordering boxes online involves even longer delays than downloads.
I'm sure there will be optical disks yet for those people, but I really can not imagine new consoles not having the ability to do digital game distribution. It becomes more and more popular with PC gamers every year. MMOs use it heavily simply to function. Right now, console gamers are essentially left out of this completely. Honestly I think buying games this way is convenient and that it is the future.We're talking about a wider market which may or may not have the willingness to wait for 24 hours for a download to complete who may or may not have a fast internet connection and/or have caps which makes downloading 10GB files inpractical. In addition to this, they may not be willing to inconvenience everyone else in the household to download files.
I'm sure there will be optical disks yet for those people, but I really can not imagine new consoles not having the ability to do digital game distribution. It becomes more and more popular with PC gamers every year. MMOs use it heavily simply to function. Right now, console gamers are essentially left out of this completely. Honestly I think buying games this way is convenient and that it is the future.
Are publishers stating direct download income separately from box sales for the PC now?
I'm confused. You are going to judge the viability of digital downloads for consoles by how well the stuff on Xbox Live sells? The big games that the 360 revolves around aren't even for sale on there to my knowledge....Nope, but online revenue is a good indication and Microsoft often gives at least a couple of lines to describle Live revenue for online purchases.
I'm confused. You are going to judge the viability of digital downloads for consoles by how well the stuff on Xbox Live sells? The big games that the 360 revolves around aren't even for sale on there to my knowledge....
The games on demand are all more expensive than the most expensive Arcade games. Since we know how much the userbase has expanded, we can somewhat determine a rough percentage increase that we can attribute to the games on demand since the previous years figures do not include them.
But only for a small portion of the world.
I don't want this as even installed I'm likely to have to change disk or insert disk to make proof that I really own the game. What I want is two distinct offers:but with a 500GB HDD you can have seamless, long term caching of dozens games. and provide an option for those that really want it.
the raw data density makes the hard disk more useful than current gen, it's not about picking a handful of games to reside on the HDD anymore.
That's something that online game distribution bypasses. For example, on PC with Steam and Impulse, you buy the game and download it. There is no physical media so they can't ask for it. The game gets authenticated via the executable checking for Impulse, Steam and/or activation stored on the machine of some sort. An internet connection isn't needed after the game has been run once.I don't want this as even installed I'm likely to have to change disk or insert disk to make proof that I really own the game.
Indeed but we don't disagree on this (I'm not sure I get your post properly or otherwise that mine was clear enough).That's something that online game distribution bypasses. For example, on PC with Steam and Impulse, you buy the game and download it. There is no physical media so they can't ask for it. The game gets authenticated via the executable checking for Impulse, Steam and/or activation stored on the machine of some sort.
On the consoles, almost all games already use Xbox Live for things so I would imagine that it wouldn't be a big deal to use the OS / Live as an authentication tool for game downloads. XBLA already does this I imagine.
Instead of a $60 Disc based game that I can get on Amazon for $50, I'd be willing to get $40 digital version. The digital version has to be cheaper for it to be attractive, since you can't sell or trade it. I don't know how the financials would work out regarding bandwidth costs and such, but I wonder if that would be just as profitable for the developers.