The reality is that both Microsoft and Sony have lost so much money this generation that the chances of a 2010 launch of new hardware from either vendor are basically impossible. We have reached a point in the life-cycle where - maybe - they can start to claw back losses. Bringing another loss-leading console into the market next year is crazy talk.
Additionally, if we were indeed 15 months from "launch" there would be far more awareness of any new hardware on the horizon. Microsoft's third party team is touring developers now, but they're talking about Natal, not Xbox Next.
PS3 is already UMA-ish and was to be fully until the final cost of XDR hit them, I haven't seen anything from XDR2 that would suggest it'll be any cheaper. My guess is they'll pursue an option that lets the Tiawanese gov subsidize they're memory needs like everyone else.
Why would they go with a 40nm Cell when they're already at 45nm? That makes no sense at all. 4 PPE's are unneccessary, 2 PPE's would be more likely with possibly a 3rd if they went with a unified architecure approach. 28 SPE's is again unneccessary unless they went with a unified architecure, 12 is more likely for a stand alone Cell CPU.
At this point, I doubt we'll ever see another Nividia gpu in a Playstation. It's not that everything is Nividia's fault, Sony made it's fair share of poor decisions too, but in the end (and that's what counts) they charged Sony a huge premium to repackage a 7800 with UMA which wasn't even used (fully) all the while using that money to finance their next gen chip which Sony couldn't even use (original G80 was as big as Cell and RSX combined with a 512 bit bus). Add to it, they launch the G80 3 days before the RSX launch which made it effectively obsolete on launch and you have Sony going wtf. To put it another way, Sony paid NV big bucks to create magic and instead got card tricks in return.
As to edram, it's basically there to stabilize your bit rate to the gpu in a uma design. Yes you can do some tricks to take advantage of the larger bandwith but ultimately you can't pass thru more than your fed. It may have made sense in 2005 for Xenos but I don't believe it does today or in the future.
I'm not so sure about this either. For both Microsoft and Sony, the most significant technological change involves motion control, and of course we've heard a lot about that. Performance improvements at this point can probably be kept quiet, with perhaps only a few first-parties aware of what to expect.
So they're launching in 15 months and not telling any one about it! So not only are they developing a new console when they have no need to whatsoever, it's not going to launch with any third party games?!
An idea: PS4 comes equipped with stock Powercell8x (improved FP performance over Cell in PS3) but MEM, GPU and bandwidth are boosted to 2011-2012 'level'. Will anything good come from this concept?
I am unaware of anything that would make it impossible for Microsoft to develop and release a significant "upgrade" of their current console that would retail for $300 by the end of 2010. If Microsoft does this, then Sony is encouraged to do the same (offering substantially more performance for a 30% premium). As far as the technology is concerned, I doubt that Microsoft has anything to gain by waiting another year or two.
So they're launching in 15 months and not telling any one about it! So not only are they developing a new console when they have no need to whatsoever, it's not going to launch with any third party games?!
They must have know may be a year before that, here the lunch games:I seem to recall that Microsoft officially announced the 360 about the middle of 2005 (May?) and launched later that year. A spec sheet leaked out about a year before the official announcement, and some details changed by launch (CPU speed & memory). The console was (still?) plagued by quality issues indicative of a rushed design. When did the industry know that Microsoft was launching in 2005, only 4 years after the launch of their original console? I do not know, maybe you do?
Even if they recieve the final dev kit 3 months before launch publishers had to know a while ago, I would bet a tiny year.Amped 3 (2K Sports)
Call of Duty 2 (Activision Inc.)
Condemned: Criminal Origins (SEGA Corp.)
FIFA Soccer 06 Road to 2006 FIFA World Cup (Electronic Arts Inc.)
GUN (Activision)
Kameo: Elements of Power (Microsoft Game Studios and Rare Ltd.)
Madden NFL 06 (Electronic Arts)
NBA 2K6 (2K Sports)
NBA LIVE 06 (Electronic Arts)
Need for Speed Most Wanted (Electronic Arts)
NHL 2K6 (2K Sports)
Perfect Dark Zero (Microsoft Game Studios and Rare Ltd.)
Peter Jackson s King Kong: The Official Game of the Movie (Ubisoft)
Project Gotham Racing 3 (Microsoft Game Studios and Bizarre Creations Ltd.)
Quake 4 (id Software and Activision)
Ridge Racer 6 (Namco Ltd.)
Tiger Woods PGA TOUR 06 (Electronic Arts)
Tony Hawk s American Wasteland (Activision)
I don't see why Ms would be in a different situation than Sony or Nintendo when it will come to their next system. They will make their choice based on what they want to achieve and what can be made hard wise in regard to costs, power consumption, heat dissipation. Mostly likely by fall 2012 Sony or Ms will use 32nm process for the CPU 28 nm for the GPU. Between I don't expect 500GFlops from their next CPU, but it should be clearer now after the PR mess we faced once again this gen that GFlops alone are a poor indicator of CPU performances. If Ms sticks with something close to xenon they would better improve it that try to augment its throughput at all cost. I don't see in which way a modest update will help late support, basically I expect the CPU to be a pretty standard SMP CPU stuck to a pretty standard/slightly modified directx12 GPU, it will be accesible and it's usual for launch games to not push the system. Say devs would be unprepared to deal with 6 cores instead of 3, they will simply do with three cores. Idem if they don't know what to with some gpu extra capatibilitie they will use it as a standard part.That was a major upgrade from their original console with 8 times the memory, 20x the theoretical performance for their CPU, 10x(?) performance for the GPU, etc. I am not expecting their next system to have a CPU with 500+ Gflops of theoretical performance, 4 GBs of GDDR5 memory, etc. As a consequence of low-balling the performance of the next iteration (others are expecting something far more powerful later), an earlier launch would fair better against the competition, especially 5 years after the 360 has been on the market. I would not expect the system to launch without 3rd-party support, but with a more modest upgrade, late support might not be a big problem. Especially if you consider that the major change involves motion control.
I don't think that it would be a smart move, if Sony stick to the Cell they should assume that IBM was right hen they wanted fewer SPU and thus a tinier, more money maker chip (read that IBM want 6 SPUs).If Sony is concerned about their market position, then they are probably going to respond to an early Microsoft launch with one of their own (major assumption).
My guess as far as what Sony is capable of:
a) By 2010: 32-core Cell @ 40nm (~1 TFlop SP FP?)
b) By 2011: 64-core Cell @ 28nm (~2 TFlops SP FP?)
If these implementations incorporate certain changes that IBM included in their PowerXCell 8i Variant, performance will be perhaps a bit less than half for double-precision (which may be useful in games- I don't know).
Actually I Sony will also have a GPU able to run some general purpose calculations.If you were Microsoft considering your current architecture, would you rather compare yourself to (a) or (b)? Even if you had GPGPU capability?
Nothing wrong with speculations (I've done a lot here some... to say the trust).I am making many assumptions here, any of which could be wrong because I am not in the industry, and I hope no one takes my speculation too seriously!
PS3 was already hyped to be a cloud computing device (even though that term wasn't known back then and wasn't used if I recall correctly).
But obviously that was just marketing hyperbole, far far from reality.
I do not know anything about the original claims, but Folding@Home is an interesting and useful application of grid computing, which is related to cloud computing in concept (scalable, distributed computing). But if one were to consider what the likes of Google's AppEngine, Amazon's AWS, and Microsoft's Azure actually does, then yes, the PS3 does not do anything like this.
I do not know anything about the original claims, but Folding@Home is an interesting and useful application of grid computing, which is related to cloud computing in concept (scalable, distributed computing).
Yeah but its not PS3 exclusive. In fact it was already available on the PC (and in the form of SETI at home for a long time) before the PS3 launched.
I do not know anything about the original claims, but Folding@Home is an interesting and useful application of grid computing, which is related to cloud computing in concept (scalable, distributed computing). But if one were to consider what the likes of Google's AppEngine, Amazon's AWS, and Microsoft's Azure actually does, then yes, the PS3 does not do anything like this.