Actually their figures are weird in some place, they say 512MB of VRAM that would allow for 256MB worse of bandwidth, it doesn't exist that why I think first they were speaking of the 360 as a whole.Just double the VRAM?![]()
Actually it looks more like a mixed bag of what xenos/GF shortly GPU could offer at the time ps360 launched.
Twice the VRAM would 1GB actually neither the 360 or the ps3 have 512MB of VRAM to begin with
And their figures for fillrate make the edram route impossible, they are speaking of larrabee or what they expect its competitors to be (software renderer enable class of VPU
Or it could be that MS is working along with ATI on a massively multicore VPU but it's too far streched
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