A bit too optimistic IMHO but matches my general expectations. A slightly more realistic scenario would be:
3-4 core PowerX (could be Power6) most likely in-order.
DX11 GPU with 32 Megs EDRAM (perfect for 4xMSAA 720p, and 2xMSAA 1080p)
2 Gigs GDDR-5
NO OPTICAL DISC (digital distribution)
16+ Gigs flash/SSD built-in (for Arcade SKU)
OPTIONAL 300+ Gigs HDD (for Pro SKU)
launch X-mas 2012 with at least 2 SKUs
So you got back from you 8 cores + 4way multithreading 32threads mosnter
I agree 4 cores could be enough, as even in the pc realm 4 quad cores won't be that common, low end in the pc realm by this time could consists in 2 cores + GPU/VPU.
I think that MS should stick with the xenon just fix what is wrong with the implementation ( a hardware fix for the LHS penalty, better prefetching, more L2 caches with lower latencies, improved vmx units, more bandwidth to the unified RAM pool).
In regard to the GPU, I could see the it almost generation ahead ala xenos.
I've a question in regard to the edram, what if by this time ROP/RBE opération are handle by the shaders cores? I remember Intel simulation for the larrabee and it looked like this could be handled efficiently by SIMD units.
If the ROP/RBE are still here and stuck in the Edram I could see a two chips system:
"CPU (4 cores)+shaders cores" and "Edram+RBE/ROP".
If not it will more likely be "CPU" + "GPU".
I would like 3GB just to make the most of the 32bits adress space.
I hope that the system will still have an optical disk as my internet acces is kind of slow. And would Gamestop and the likes be willing to push the system if they know that they won't sell games for it? Digital distribution should be an option but not madatory imho.
SSD is cool for the OS and caching, I agree with the fact that the HDD should be optional but I would like it bigger, as I like the idea of being able to copy/install games on it. By the time quiet some gqmes should be +20GB (especially if technics as megatextures is succesful).
My favored system could be:
* Cpu 4 cores @3.2GHz, L2 cache 2MB or more (would be pretty tiny and cheap, faster serial connection to the memory controler located in the gpu ~20GB/s)
* GPU (mostly shader cores no ROP/RBE, I don't know about rasteriser) including the memory controler to the unified RAM pool. It would be of an average size 150/200mm²
* 3GB of RAM GDDR6 on a 128bits bus (granting somewhere between 70 and 80GB/s worse of bandwidth)
*16 GB SSD
* 4x BRD
* Optional: huge HDD