PowerVR Series5

Teasy said:
Uhmmmm what's the definition of "close" in british terms exactly?

There isn't one in British terms since there is no such thing as the British language.. :D

Wouldn't the british term be clouse? I thought they never used 'o' without 'u' following behind... ;)
 
DaveBaumann said:
I guess I could live with that. Heck, they're oly a couple of junctions on the M1 and a junction on the M25...
So, on a Friday, that'll be 4hrs away :)

Oh damn!... just saw Hanners beat me to the punch line.
 
Simon F said:
DaveBaumann said:
I guess I could live with that. Heck, they're oly a couple of junctions on the M1 and a junction on the M25...
So, on a Friday, that'll be 4hrs away :)

Oh damn!... just saw Hanners beat me to the punch line.

I just want to let my kyro die.... and to be reborn as a new high end card.

All the cruel jokes are not much fun :( oh well only 3 weeks till my xt comes
 
Hanners said:
DaveBaumann said:
I guess I could live with that. Heck, they're oly a couple of junctions on the M1 and a junction on the M25...

So, they're a few days drive away then... ;)

They have traffic jams on the Ms? We were going 90mph (took that much to get it in 5th without being loggy) and being honked at emphatically from behind to get the hell out of the way. Lordy, takes 20 mins to get the gerbils going that fast, I'd hate to think of stop n' go in those cars. I longed for my Mustang, but it would have seemed like a leviathan in comparison.
 
Wouldn't the british term be clouse? I thought they never used 'o' without 'u' following behind

Well the English term should be the same as for you guys. Unless you lot have changed yet another word that we gave to you :D Have you guys done that?... because if you have.. (shakes fist) :LOL:
 
Hanners said:
BRiT said:
Wouldn't the british term be clouse? I thought they never used 'o' without 'u' following behind... ;)

Nou. :|
rofl.gif
 
Ailuros said:
He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.

I was thinking that the concept of n independent "quad processing units" TM doesn't quite work on a TBDR.
 
vb said:
Ailuros said:
He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.

I was thinking that the concept of n independent "quad processing units" TM doesn't quite work on a TBDR.

No idea if that's the case or not. Simon?
 
Dave B(TotalVR) said:
For KYRO III though, I suspected.
150-180Mhz.
the pipes with free trilinear on KYRO II split into 4 without free trilinear ala geforce 2.
DX7 TnL unit (yes fixed function)
No pixel shaders.
128bit synchronous DDR RAM
MSAA (free(ish) AA)

Close, but not close enough ;-)
 
vb said:
PS 1.0/VS1.0 ?

Let me say that I've seen once "some info of the series 4 part", so I guess my lips are tight :oops:

However, you have probably seen that the MBX has an optional VGP (= vertex geometry processor). It's now 2004, so you can draw some
conclusions...
 
loekf2 said:
vb said:
PS 1.0/VS1.0 ?

Let me say that I've seen once "some info of the series 4 part", so I guess my lips are tight :oops:

However, you have probably seen that the MBX has an optional VGP (= vertex geometry processor). It's now 2004, so you can draw some
conclusions...

ohhh no dont tell me it would have been basically an NV17.... no pixel shaders, but DX8 vertex shaders? ugh I hope that's not what you're saying.
 
vb said:
Ailuros said:
He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.

I was thinking that the concept of n independent "quad processing units" TM doesn't quite work on a TBDR.

Why wouldn't it work ? If i'm not mistaken, for TBDR you first sort the vertices according to dept etc. You then know what to render and what not. However, during rendering the scene IS divided up in parts (otherwise why is it called tile-based rendering), so it makes sense to assign parts of a scene to certain pixelpipes.
 
Sage said:
loekf2 said:
vb said:
PS 1.0/VS1.0 ?

Let me say that I've seen once "some info of the series 4 part", so I guess my lips are tight :oops:

However, you have probably seen that the MBX has an optional VGP (= vertex geometry processor). It's now 2004, so you can draw some
conclusions...

ohhh no dont tell me it would have been basically an NV17.... no pixel shaders, but DX8 vertex shaders? ugh I hope that's not what you're saying.

Even if it was pure DX7 level, who cares nowadays anyway?
 
vb said:
Ailuros said:
He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.

I was thinking that the concept of n independent "quad processing units" TM doesn't quite work on a TBDR.

I've always believed that the reason cards processed a quad at a time was so that they could be guaranteed access to neighboring pixels texture coordinates for the purpose of calculating the approximate differentials needed for the mip-map processing. If this is true (and I think so) then I don't see why a TBDR would be any different... :?:
 
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