ZingDaveBaumann said:Yeah, you're right. Pure speculation.
ZingDaveBaumann said:Yeah, you're right. Pure speculation.
Teasy said:Uhmmmm what's the definition of "close" in british terms exactly?
There isn't one in British terms since there is no such thing as the British language..
So, on a Friday, that'll be 4hrs awayDaveBaumann said:I guess I could live with that. Heck, they're oly a couple of junctions on the M1 and a junction on the M25...
Simon F said:So, on a Friday, that'll be 4hrs awayDaveBaumann said:I guess I could live with that. Heck, they're oly a couple of junctions on the M1 and a junction on the M25...
Oh damn!... just saw Hanners beat me to the punch line.
BRiT said:Wouldn't the british term be clouse? I thought they never used 'o' without 'u' following behind...
Hanners said:DaveBaumann said:I guess I could live with that. Heck, they're oly a couple of junctions on the M1 and a junction on the M25...
So, they're a few days drive away then...
Wouldn't the british term be clouse? I thought they never used 'o' without 'u' following behind
Hanners said:BRiT said:Wouldn't the british term be clouse? I thought they never used 'o' without 'u' following behind...
Nou. :|
DaveBaumann said:aZZa said:pure speculation...
...
Yeah, you're right. Pure speculation.
Ailuros said:He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.
vb said:Ailuros said:He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.
I was thinking that the concept of n independent "quad processing units" TM doesn't quite work on a TBDR.
Dave B(TotalVR) said:For KYRO III though, I suspected.
150-180Mhz.
the pipes with free trilinear on KYRO II split into 4 without free trilinear ala geforce 2.
DX7 TnL unit (yes fixed function)
No pixel shaders.
128bit synchronous DDR RAM
MSAA (free(ish) AA)
vb said:PS 1.0/VS1.0 ?
loekf2 said:vb said:PS 1.0/VS1.0 ?
Let me say that I've seen once "some info of the series 4 part", so I guess my lips are tight
However, you have probably seen that the MBX has an optional VGP (= vertex geometry processor). It's now 2004, so you can draw some
conclusions...
vb said:Ailuros said:He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.
I was thinking that the concept of n independent "quad processing units" TM doesn't quite work on a TBDR.
Sage said:loekf2 said:vb said:PS 1.0/VS1.0 ?
Let me say that I've seen once "some info of the series 4 part", so I guess my lips are tight
However, you have probably seen that the MBX has an optional VGP (= vertex geometry processor). It's now 2004, so you can draw some
conclusions...
ohhh no dont tell me it would have been basically an NV17.... no pixel shaders, but DX8 vertex shaders? ugh I hope that's not what you're saying.
vb said:Ailuros said:He's obviously taking recent design trends under consideration, which could be quite misleading IMHO.
I was thinking that the concept of n independent "quad processing units" TM doesn't quite work on a TBDR.