Most of my thoughts & ideas came about from speculated rumours and roadmaps. If the Kyro 3 was to be released around geforce 2-geforce 3 time, i dont think pixel shading was needed, like the situation with ps3.0 and nv40 & r420 today. If it was to come out in the geforce 4-radeon9700 era i think that shaders would have been required more for the longevity, as they havent become a prerequisite until recently. As an integrated solution i dont think shaders would have been a worthwhile requirement up until the last six months, where games have started really using them, and only ati offers a dx8 solution.
Adding shader 4.0 or 5.0 tech to a chip is not going to be much use until everyone can catch up and implement it in software/programs. Im sure this is why ati are striving for performance first in the coming chip(s). Once the games become available the hardware will no doubt show up in droves.
I dont think the real issue was gf4mx not having pixel shading tech it was more the labelling it as a geforce 4 variety. I have a friend who cant run Prince of Persia...but he says he has a geforce 4 (mx)... This was the real problem. The better budget card was a radeon9000 (i know), because it had more features (and better overall performance)... but can one say a gf4ti is not better than a gffx5200 for gaming because it has less features??
There has to be compromises, and for the smaller companies performance must be as if not more important than trying to drive new features to the market. If these features dont become adopted (or not straight away) as in the past by the competition as with EMBM or displacement mapping etc then why not use these transistors for speed enhancements.
Adding shader 4.0 or 5.0 tech to a chip is not going to be much use until everyone can catch up and implement it in software/programs. Im sure this is why ati are striving for performance first in the coming chip(s). Once the games become available the hardware will no doubt show up in droves.
I dont think the real issue was gf4mx not having pixel shading tech it was more the labelling it as a geforce 4 variety. I have a friend who cant run Prince of Persia...but he says he has a geforce 4 (mx)... This was the real problem. The better budget card was a radeon9000 (i know), because it had more features (and better overall performance)... but can one say a gf4ti is not better than a gffx5200 for gaming because it has less features??
There has to be compromises, and for the smaller companies performance must be as if not more important than trying to drive new features to the market. If these features dont become adopted (or not straight away) as in the past by the competition as with EMBM or displacement mapping etc then why not use these transistors for speed enhancements.