one is generational based, the other is blurring generations.Why would Scorpio have to be any different than PS4Pro?
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one is generational based, the other is blurring generations.Why would Scorpio have to be any different than PS4Pro?
one is generational based, the other is blurring generations.
Except their message have never said so explicitly. Most of what we expect is implied and extrapolated. It's impossible to figure out what MS want to do unless we cherry pick statements.agree, and that's why i say 4pro only need to be powerful enough to last as long as ps4.
whereas that's not the case for Scorpio, it needs to be powerful enough to overlap Xbox next.
all this in regards to cpu.
Even if one's never found, it's what a lot of us are expecting given MS's direction - not only FC with XBN, but also cross-play on PC and mobile, such that XBox becomes as much a software platform as hardware. Buy a game on an XBox capable device and play it on any other XBox device you own (or are logged in to?).
I suppose spelling it out like that, there must be a performance level requirement per title, as you can't expect every console and PC game to run on every Windows mobile device. At which point CPU capability becomes moot and we'll just have games targeting XBN's CPU being unplayable on Scorpio, while some other games may run on both.
Nothing they said supports their PR fluff "no more generations". Nothing is different from PS4 Pro business model so far.
Just looking at PC as a historical for this type of behaviour, it doesn't seem to be really any different. The developers set a goal in mind, that becomes the target spec and the the game runs on said spec.Backwards compatibility has a lot of utility IMO, forward compatibility for me anyways is less important. What MS is doing with BC makes it much tougher for someone to justify abandoning the XBOX platform for competitors. How much the feature actually gets used is another matter but for me, I can say if I had known in the 360/PS3 era much of the titles I wanted to play were going to work on future MS consoles I would have invested more of my purchases on Microsoft's platform.
It's possible Sony offers decent backward compatibility for PS4 titles once PS5 is released but I honestly doubt they really thought that far ahead and may want to try and resell much of that software as they've already done with PS4 and earlier PlayStation titles.
I'm also curious about possible bottlenecks forward compatibility might introduce with future titles. Would enemy AI or numbers be compromised? What about level size, the amount of streaming of assets in and to some degree compromising immersion due to loading might be introduced?
PS4Pro isn't a new platform and it's unlikely anyone will view it as such. Anyone buying a PS4 now is only going to get 3 years or whatever support for it, same as any gen. Pro just costs a bit more, for a better experience. The buyer determines what price is worth what quality for what lifespan - spend more earlier for more years with the system, or less later for less years support but cheaper machine? Spend a bit more later for an upgrade (sell old machine to get PS4Pro, then sell PS4Pro to get PS5) or stick with what you've got until the new gen? It's nothing but simple product choices.
MS also have a Play Anywhere initiative.It's absolutely got differences. MS have the PC and Windows, Sony don't. Sony aren't developing their games for the constantly evolving PC platform and selling them on their Windows integrated universal app storefront.
MS also have a Play Anywhere initiative.
The percentage of people who bought an Xbox game and will play it on PC is minuscule.
Also Play Anywhere is limited to MS games.
There are even a lot of cross-buy games on PS4/Vita from other developers.
Grow like Windows Store, Windows Phone, GFWL, Zune, Bing, etc.MS only launched it a few months ago. It's something they're planning to grow, along with universal apps.
Do I need to remind that it is limited to MS games? And MS does not make a lot?Play Anywhere can be bigger than just the percentage of peope who want to game on both their xbox and PC.
You think MS are intending for universal apps and cross play to fail? You think they're going into this going "hey, lets have another Zune"?Grow like Windows Store, Windows Phone, GFWL, Zune, Bing, etc.
Grow like Windows Store, Windows Phone, GFWL, Zune, Bing, etc..
Do I need to remind that it is limited to MS games? And MS does not make a lot?
I doubt other publishers will make same offer.
Activision does not even support crossplay between Steam and Windows Store versions.
Grow like Windows Store, Windows Phone, GFWL, Zune, Bing, etc.
Do I need to remind that it is limited to MS games? And MS does not make a lot?
I doubt other publishers will make same offer.
That's what I'm talking about. Steam and Windows Store COD have different online pool.Publishers would support it as long as it doesnt compete with their own stores. The more players that play their game online the better, why would that somehow be a negative?