So you're saying MS is cornering the idiot gamer crowd?
Actually Sony already has them beat. With substantially more sales, even if the ratio were the same, Sony would have the most.
Tommy McClain
So you're saying MS is cornering the idiot gamer crowd?
Unless rendering becomes a lot smarter rather than stronger.I suspect PS5 will have to be a pretty substantial jump in hardware. We are not seeing the same leaps in graphics as we used to. So for a console to be able to do say native 4K, 60fps AND provide a enough of leap of graphic realism over current "gen" it's going to take a lot.
There's only one hardware rasterizer & ray tracer out thereUnless rendering becomes a lot smarter rather than stronger.
It's going to take both...Unless rendering becomes a lot smarter rather than stronger.
Sure, but the 'substantial jump' in hardware you suggested may well not need to be be anything above and beyond what's normal. 8x increase in console power would result in diminishing returns, but 8x increase in console power coupled with whole new rendering paradigms and efficiencies could well create the leap in quality we'd want.It's going to take both...
That does seems to be the general drift of technology in both GPUs and CPUs.Unless rendering becomes a lot smarter rather than stronger.
The next generation of consoles will let developers build "far more dynamic", "interactive" and "believable" worlds than the PS4 and Xbox One currently allow for, according to Criterion's former technology director Paul Ross.
Speaking to EDGE, Ross, who left Criterion in 2014 to co-found Three Fields Entertainment, said that when work first started on the studio's debut title Dangerous Golf, he remembers "sitting here thinking, OK, what does a PlayStation 5 game look like? What does an Xbox Two game look like? And how can we start to build for that future now?"
He continued: "Physics engines haven't changed since I did the physics on [Dreamcast game] TrickStyle. They're all about rigid bodies, solid objects. This is a real paradigm shift because it's about simulating physics at a molecular level. It's been a really hard problem to solve for quite a while.
"So what does a PS5 game look like? With PS4 we've seen some fidelity put into the worlds, but PS5's going to be about more dynamic worlds, far more interactive worlds that are more believable in the way they behave."
Having mid gen upgrades only makes it worse.
As the visual jump from each machine is lessened even more.
I balk at the sort of specs required to make a visual difference where people would say wow that's huge, like in previous generations. (diminishing returns and all that)
Even with smarter programming, that can't be applied to the previous machine.
Then why aren't PC gamers petitioning nvidia and AMD to stop iterating gens so much. Graphics technology is driven by the PC side because of the quick pace for the push in performance of that space.
The jump we see with your typical console cycle happens because devs have been waiting for consoles to catch up. The long cycles of consoles actually stymie the act of technology going from drawing board to becoming a standard feature across games.
Usually, the pace of advancement in technology is not inversely related to its rate of release.
Why are you comparing PC gamers with Console gamers?Then why aren't PC gamers petitioning nvidia and AMD to stop iterating gens so much. Graphics technology is driven by the PC side because of the quick pace for the push in performance of that space.
The jump we see with your typical console cycle happens because devs have been waiting for consoles to catch up. The long cycles of consoles actually stymie the act of technology going from drawing board to becoming a standard feature across games.
Usually, the pace of advancement in technology is not inversely related to its rate of release.
The release of the PS4Pro and later Scorpio actually makes me more curious about the future of consoles because today's consoles inform the future in a way that hasn't been true before. It's about ecosystem now, not unrelated hardware every 5-7 years. We're seeing impacts of decisions made today in future hardware such as XBO's use of ESRAM. And it's stuff Sony and MS are likely thinking about and planning already.The talk of PS5 within the same month of 4Pros release makes me cringe.
I recognize that this is the topic to do it, but I would hope that there are more strategies available to discuss instead of just talking about a stronger and newer console.
That's much like the media talking about the 2020 runnings for US politics and Trump isn't officially president yet. We are way too ahead of ourselves and there is much more to do between the time of 4Pro and PS5.
I'm not saying mid gen upgrades are bad, In fact I've always been for it personally.But:
PS4 -> PS5 you will see/notice a bigger difference than
PS4 -> 4Pro -> PS5
Sure the flops between PS4 and PS5 may be the same, but it's then an incremental change. You will not see the huge difference because it happened incrementally.
Early days, but are people saying wow 4pro graphics are a huge difference?
That doesn't mean it's not a worthy upgrade though.
Why are you comparing PC gamers with Console gamers?
They are very similar but at the same time very different.
We have different expectations from each industry.
Console gamers like me want to see the hardware to be taken advantage to the fullest, and when the next gen console is launched it is where we want to see the developers show what THAT technology is trully capable off. I am attracted to consoles for the very reasons that consoles unlike PCs are fixed. If PCs and consoles were the same, customers would have been the same and we wouldnt be having consoles.
PC gamers got used to be able to play current games better if they have the budget to do so. NVidia and AMD are competing for that customer. A console manufacturer is thinking about how their next product will elevate the gaming experience from their previous experience and immigrate their user base and others to their prodyct. We are used to perceiving the console like that.
Shortening the cycle and releasing a mid-upgrade every two years are not the same thingYeah console gamers wanted the hardware to be pushed fully because the hardware was relatively fixed for 4-8 years. The desire for better graphics by gamers is there regardless if the hardware is fixed or not. Shortening the cycle makes it easier for devs to satisfy those desire and allow for greater advancement in the space.
probably. But 5 years is natural, it has never been an issue and it is why we prefered consoles over PCs in teh first place.There are multitudes of reasons why PC gamers and console gamers are different, but the desire by console gamers to be blinded by major graphical advancement in 5-8 year chunks is probably not one of them.
Sony and Nintendo were spending on a lot of R&D because 3D technology wasn't as mature. Remember Sega with PowerVR in the DC? Nintendo Game Cube using a custom ATI card? The Sony PS3's Nvidia GPU? They were getting there as GPU technology was advancing and establishing what features were needed and how graphics worked.Until MS came a board and made in roads with the 360, a lot of advancements and improvement came from Sony and Nintendo intentionally stifling third party devs with poor documentation and tools. I'm pretty glad we saw visuals like in Gears on the 360 in year two instead of years 4 and onward. With MS and now Sony have better and friendlier development environment and the space abandoning novel hardware for more common and we'll understood PC hardware, advancement later in a gen ends up being more costly or not as large. Shorter iterations will alleviate those circumstance by providing more performance.