Yup, except it will only play 30 games total.What will Nintendo do?
A NES emulator -->home console<-- called FYA Entertaiment System
Yup, except it will only play 30 games total.What will Nintendo do?
A NES emulator -->home console<-- called FYA Entertaiment System
I'll bite. Whats the first?Okay, the sixth biggest disappointment.
I'll bite. Whats the first?
I was specifically only talking about flops and thought you were as well, when you claimed that the jump will be about half of what it was before. I thought you had some metric behind that statement, but it was just your opinion? The fact is that in terms of processing power, the jump will be almost as big and if it comes with 12GB or RAM with similar OS requirements, the boost in memory will be quite nice too.
Trying to put a X times number on a subjective perceived difference is pointless.
Hmm. With the information released I didn't actually read it just yet, but from the documentation it does look like a larger focus on resolution and maintaining or bettering frame rate. I didn't see anything explicitly urge developers to enhance graphical features for Neo based games outside of that.
I'd be curious what the policies are around that piece, lowering resolution to drive graphical improvements.
That being said it, having thought about it now, and with the release dates of both machines in mind, it does appear that Sony may end up setting the standard for these types of policies for both machines.
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Hmm. With the information released I didn't actually read it just yet, but from the documentation it does look like a larger focus on resolution and maintaining or bettering frame rate. I didn't see anything explicitly urge developers to enhance graphical features for Neo based games outside of that.
I'd be curious what the policies are around that piece, lowering resolution to drive graphical improvements.
That being said it, having thought about it now, and with the release dates of both machines in mind, it does appear that Sony may end up setting the standard for these types of policies for both machines.
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Which only makes it more important that they launch ASAP. The more definetly they set the standard of expectations for what those enhanced versions should be, the more irrelevant Scorpios performance edge becomes.
Five at a time, each? More like two at a time, three tops, but doubtful.
And honestly, even if it were five, that's still way less variation than PC.
It depends what you mean by low level. There's not a lot of hand crafted assembly language in modern games (except middleware) but in terms of graphics we've entered a period where low level APIs are the future, this includes mobile.The days of low level programming are surely over.
It's still a requirement. At least for the technical tests that I had to do during my interview. A handful of assembly questions, debugging, optimization and so forth.It depends what you mean by low level. There's not a lot of hand crafted assembly language in modern games (except middleware) but in terms of graphics we've entered a period where low level APIs are the future, this includes mobile.
Applications have never been so close so close to the metal since the 1980s.
It's still a requirement. At least for the technical tests that I had to do during my interview. A handful of assembly questions, debugging, optimization and so forth.
It's simple, you write code using wide registers (SSE/AVX) and considering the memory bus is the bottleneck, also you don't like branches ;pI would hope so. I don't know how you can write optimised code in a high level language if you don't understand the fundamental architecture or how the compiler works.