When playing online, I know it seems obvious everyone is a 12 year old brat, but that's a common misconception. They are physically adults.
Truest words spoken about online gaming.
When playing online, I know it seems obvious everyone is a 12 year old brat, but that's a common misconception. They are physically adults.
You guys do realize that game consoles are not primarily played by young kids anymore, right? They're played by people in their 30s, in their 20s. People with jobs. Even teenagers have jobs and can buy stuff for themselves. Doesn't have to be mom and dad making the purchasing decisions for you. It's not a Super Nintendo in 1990.
that's the benefits of options. Especially with ms bringing exclusives to the pc also.Yeah - I've got a desktop built... 4 years ago now? A $399-class GPU offers me a lot more for my steam library come Spring '17 (or even this summer).
Frankly, I'm not spending on a new piece of HW just for a handful of exclusives.
So you're saying Sony still has the upper edge here:
Gamescom 2016: announce 4-5 TF Neo, launch window December 2016 ?
E3 2017: MS details Scorpio, launches US December 2017, rest of the world Q1 2018
E3 2018: Sony details PS4 "Neo refresh" in 10 nm process, 8 TF, in shop Dec 2018
Nightmare for developers if you ask me. They have to develop for 5 "permutations" of the AMD console APU arch in the next 2-3 years.
If Scorpio is a last minute decision taken the beginning of this year (reaction from Neo leaks or a bit before) then it could explain the holidays 2017 date even using old Polaris tech.
But why target only 6tflops for such release date? They are releasing Scorpio maybe one year after Neo and it's only going to be ~40% faster? It's either too early or too late IMO. they should have taken the opportunity to release a new better console the year 16nm was available, like Neo, or wait another year or two to wait for much better specs, more so considering it's their real next gen not like the PS4.5 that is Neo.
To me It really looks like they were surprised by the Neo leaks and the alleged early 2016 release of the Sony machine.
This may be crazy but what about a mix of cores similar to arm big little.
4 Zen and 4 jaguar?
Why do all cores have to be equal.
Better single thread performance option, along with a lower die size and keeping parallel options and easier mapping to old Xbox one titles.
This may be crazy but what about a mix of cores similar to arm big little.
4 Zen and 4 jaguar?
Why do all cores have to be equal.
Better single thread performance option, along with a lower die size and keeping parallel options and easier mapping to old Xbox one titles.
It'll be interesting to see how the whole 4K angle plays out as the Euros, the Olympics and the run up to Christmas are used to push 4k sets.
I don't really care about 4K given the tv sizes I go for and where I sit (would like a 4K monitor tho), but HDR has certainly got me interested if it's even remotely close to delivering on the hype ...
I have a hard time believing people in their 30s are largely playing COD, the witcher, GTA, Uncharted etc to entertain their children. And when market research comes out and says most gamers are in their 30s, 20s, why would they manipulate the statistics if the answer was gamers were mostly children that can't buy games on their own? What purpose would that serve?
I'm not sure why MS is only targetting 6tf to be honest considering we are 18 months away from the release window. Reports suggest that the Neo is using tech that can achieve figures in this range now.
4K in of itself isn't that much of a difference due to current TV sizes (although monitors in which you sit closer are a different story), but the real difference is HDR in the Ultra HD Premium spec. I haven't seen a UHDP TV but all the reports I've read says it's a game changer in picture quality. And you need UHD Blu-Ray to take advantage.1080p was worth it in the living room, 4k (IMHO) is diminishing returns - you'd need 20-20 vision and be sitting fairly close to a big screen to notice the difference.
4K in of itself isn't that much of a difference due to current TV sizes (although monitors in which you sit closer are a different story), but the real difference is HDR in the Ultra HD Premium spec. I haven't seen a UHDP TV but all the reports I've read says it's a game changer in picture quality. And you need UHD Blu-Ray to take advantage.
The A/V crowd leads the charge here rather than the gaming community so it will be interesting to see how MS plays this up. The PS3 was considered the best Blu-Ray player out there for its time and Sony certainly sold systems because of that.
4K in of itself isn't that much of a difference due to current TV sizes (although monitors in which you sit closer are a different story), but the real difference is HDR in the Ultra HD Premium spec. I haven't seen a UHDP TV but all the reports I've read says it's a game changer in picture quality. And you need UHD Blu-Ray to take advantage.
The A/V crowd leads the charge here rather than the gaming community so it will be interesting to see how MS plays this up. The PS3 was considered the best Blu-Ray player out there for its time and Sony certainly sold systems because of that.
1080p was worth it in the living room, 4k (IMHO) is diminishing returns - you'd need 20-20 vision and be sitting fairly close to a big screen to notice the difference.
Based on memory bandwidth, games are pushing PS4 memory bandwidth, which is why you see lack of AF in games, heavy alpha effects lowering framerates in Fallout 4 Harbor (to be fair Fallout 4 pushes cpu memory bandwidth like no other next gen game which causes serious memory contention on both consoles), lots of low res textures, low detail on mipmaps, use of Shaders + 1k textures instead of high res 4k textures to save on memory bandwidth, Sony's own graphs showing gpu memory bandwidth contention, observing how downclocking memory impacts southern island card (7870), reading studies on memory contention on a variety of AMD APUs, mathematics, etc.Based on what exactly? That's 100% difference, double. The Scorpio is not double anything let alone the whole part.
I think the main problem is the CPU on PS4 like it will be on Neo. I have read both Sucker punch and somehow Naughty dog implying thet lack of CPU resources. None of those Sony big exclusives have any problem with AF or low resolution textures since the beginning with 16xAF on TLOUR at 60fps, KillzoneSF 4x to 16x, or Infamous usual 8xAF to Bloodborne usual 16xAF, The witcher 3, UC4 or the games we saw at E3 this year. All those game being one the most impressing looking games this gen. I have never heard of any devs complaining about some bandwidth bottleneck or contention problem on PS4 when we definitely heard complaints about the CPU, since the very start of the gen (in Sucker punch slides about Infamous SS).Based on memory bandwidth, games are pushing PS4 memory bandwidth, which is why you see lack of AF in games, heavy alpha effects lowering framerates in Fallout 4 Harbor (to be fair Fallout 4 pushes cpu memory bandwidth like no other next gen game which causes serious memory contention on both consoles), lots of low res textures, low detail on mipmaps, use of Shaders + 1k textures instead of high res 4k textures to save on memory bandwidth, Sony's own graphs showing gpu memory bandwidth contention, observing how downclocking memory impacts southern island card (7870), reading studies on memory contention on a variety of AMD APUs, mathematics, etc.
Neo only increases memory bandwidth ~24%, delta compression at best offers up to 40% bandwidth savings in optimal synthetic conditions. Pretty much every game is pushing up against the bounds of the unified GDDR5 real world capabilities. These games brought over to the Neo are going to be either bandwidth bound, and thats even before examining the cpu or gpu bound.