SenjutsuSage
Newcomer
I was going to buy one anyway. A choice isn't in that poll for me
I can't believe that your only motivation to buy a One was its DRM functionality...what about all the other stuff...e.g. err, never interested in the actual games?? And why in hell turn to PC, just better graphics, but all the Live functionality and convenience gone...does not compute and again seems quite overreacting?!?
What do you mean tkf? If I understood them correctly, activating the box is but connecting it to the internet so you can patch the firmware yourself from day one. I am surprised by the fact that they can't patch it before themselves. Am I missing anything?
After a week of angry posts calling people shortsighted and idiots for not wanting drm it's too soon for them to give the 'thank god they dropped it' posts.
They will still get it, as that's what fanboys do.
So, its more like the devs don't have to worry about putting servers allover the globe. They don't mention anything except dedicated servers. So, the PC version will not have dedicated servers for all games, thats the only difference. Same for the inevitable PS4 version. You will get a good ping in some places, not in some. And if there isn't a MS server near you, then theres no differewnce in ur game or the PC player's game.Not a game changer for Titanfall, I guess.
I guess it is a rather huge feat, no one talks about. The cloud is widespread, making it much more likely to get low ping connections, which is so important for gameplay and online fun.
Furthermore, devs can dynamically use the cloud...no need to estimate server farm sizes and risk investing to much money before releasing the game...more server needed, just allocate them in the cloud.
Imo this is extremely cool for devs, but especially for us gamers! But no one seems to care...because of 'teh digital'.
Yeah sure, MP games will definitely benefit. Lesser costs on dev side is obviously a plus. The gamer inside me was just looking for more than just dedicated servers. I mean show me something cool not happening before ! I guess we will see those stuff in a year or so, not before that.
I find it weird the Respawn guys seem not to know that Amazon AWS is the largest 3rd party cloud provider of them all. And it's not that Sony couldn't do similar cloud stuff as Microsoft, but would they provide it for free? My guess, especially in Sony's financial position, is no.
+1 there are other factors, I would say that the market place reaction to the announcement accounted for something too, then there was the whole NSA clusterfuck and the raising concerns about privacy. MSFT may not have wanted to push always online in the mass market at that moment in time.Do people here in this forum really think that MS turned 180 because some Sonyfanbois were angry in the web? Really?
No one thinks it might has to do with hard facts, like actual underperforming 'not meeting the goal' preorder numbers?
Because the Sony fans, those who were complaining so loudly about all of the "consumer rights" that were being trampled on by the One's policies have said in this poll.. They weren't going to buy one anyway. And this reversal of policy makes no impact AT ALL on their decision.
Joker said:I think a lot more has changed. Before, the 24 our check-in ensured that all clients had some form of internet. Now there is no guarantee that they do.1st parties and games bankrolled by Microsoft will still support cloud to be sure, but at third parties it's no longer guaranteed. That's because now anytime someone suggests doing something cloud related in a development meeting, you can bet your bottom dollar that someone will ask if it's worth it to support an optional console feature. Because now that's what cloud on the xb1 is to 3rd parties, it's an optional feature that I predict many will ignore. It's a massive difference. All decisions have consequences and I fear this one will unfortunately neuter broad cloud support amongst 3rd parties. What make this potentially catastrophic to me, and this is just my personal opinion, is that looking back at the current gen all the best stuff came from 3rd parties. So to me I was counting on them to push the cloud envelope. Not having them on board is a serious loss. I would love to be proven wrong here, but my gut tells me that bean counters will not be thrilled to support a console feature that isn't standard.
MS will charge publishers for the use of their Azure servers just as any third party network back-end would. It's a bit silly to assume otherwise imho, especially for a company that charges indie developers tens of thousands of dollars just to patch their own games.
What a tired and meaningless argument. The charge is there to make sure that a developer doesn't do crap like Stardock does on PC. Where they released half-assed patch after half-assed patch. So the money is not only to discourage crappy patches and buggy unfinished games, but also to allow Microsoft to test those patches extensively to make sure they aren't crappy patches.
Get serious about releasing a patch that actually fixes stuff without breaking other stuff or don't bother. I'd bet Stardock wouldn't release such crappy patches if they actually had to pay to have someone verify that their patches were actually working correctly, fixes stuff, and doesn't break a ton of other stuff in the process.
Regards,
SB
In the end though it can still result in a system which ends up hurting the consumer, because as you are well aware even with the most extensive prerelease testing, there will always be bugs that make it through the cracks.
When you have a game breaking bug that exposes itself as a major issue post release, and a dev that cannot afford to or cannot justify the high cost of patching in a fix, you end with a bunch of irate consumers who have paid for a broken product they can't use and cannot be fixed because MS is charging too much to the dev to patch out the issue. It's certainly happened this gen.
Neither option is ideal, but at least by making patching more accessible to devs, bugs can be patched out in due course, and the choice whether to buy a game that is a buggy mess on release will be left up to the consumers, who often will get the word out on such issues themselves (see Skyrim PS3).
As a platform holder sure they can charge for patches, but do it on a case by case basis, as the ability for smaller devs to do extremely extensive testing =/= as that for much larger developers and publishers.
Regardless, it was a sideline issue that detracts from my main point. MS will charge developers for Azure. They may discount it over other 3rd party providers, but I don't see why they would.
I have played in the DRM field alot, yet I do not understand these guys.
You have a closed console. Until it gets exploited, you 'own' it.
Just allow people to do online activation once, and request online deactivation after 3 installations.
It's so simple. Like i.e. online activated PC games.
And offer a 2nd hand market inside your console network for digital contents. So you take your shares from sales, users can sell their stuff much more efficiently as they have a huge market.
mah.