There's no sharing by simply adding people to a list. No potential trading of DD games.
The games are locked to one system and one account.
Microsoft removed the sharing functionality because of what? Complaints of always-online? Because of questionable efforts to shift limitations/restrictions of digital goods to physical discs for limited benefits that not everyone agrees on?
The problem shouldn't be blamed on the people who wanted it or didn't want it, it should be blamed on the fact that Microsoft didn't make it optional in the first place. Making it mandatory for everyone isn't the right way to go, and digital goods/services being limiting consumer-wise by most laws makes the move even more suspect.
If anyone wants to tether their disc-based games to their XBL account with those kinds of restrictions plainly stated, it should be done purely out of choice and choice only.
Nothing is stopping you from buying digital content on either console, but Microsoft almost taking the small-carrot/bigger-stick approach wasn't smart from a consumer-rights angle. It was just the right angle to take from a corporate perspective.
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