Playstation3 unveilment: next E3. Now, official.

PC-Engine said:
london-boy said:
PC-Engine said:
Why couldn't those be run on emulators? ;)

On emulators of the same shape and size of a PSP? Wow...

Who said the emulating hardware had to be inside the PSPs? You're not very familiar with electronics are you? Using your logic every PS2 controller has an EE and GS inside of it. :LOL:


huh? What on earth r u on about PCEngine.
Ok then, everyone listen to me! PCEngine is RIGHT.
PSPs shown were not PSPs, they were just things the shape of a PSP, but empty, the only thing that was working was the screen, they were just pluggged to superworkstations hidden at the back, so everyone thought PSP could produce those pretty colours, because it really can't! Or because Sony is sooo in trouble they haven't finished the thing yet, and they are doomed!
Case closed.
 
Guden Oden said:
PC-Engine said:
Why couldn't those be run on emulators? ;)

Quite the doubting tom, aren't you?

Why would they run on emus when finished PSPs were already in the hands of devs BEFORE the show??????????

Except the PSP's weren't in the dev hands before the show as has been shown in the recent powerpoint slide in this thread and from a news item showing that developers still don't have finished PSP's outside of Sony.
 
I just found it pretty strange the the only two games that were semi playable was a 2D game and a 3D game that only allowed camera movement and nothing else...

Compared to the DS's showing it looked really strange. ;)
 
Dude, it's already been reported here finished PSPs were sent to devs before E3. Besides, the thing goes on sale in the autumn quarter this year, if the hardware isn't finished now, Sony would be d00med and we'd hear about it all over the intarweb.
 
PC-Engine said:
I just found it pretty strange the the only two games that were semi playable was a 2D game and a 3D game that only allowed camera movement and nothing else...

Compared to the DS's showing it looked really strange. ;)

I think it only shows what we all know already: no one has had the time to develop things for PSP yet. Be it Sony's fault for not delivering SDKs, be it anything else, that's not the point
But saying that those PSP shown were nothing else than just LCD screens attached to "something else" to pretend they were real PSPs, or that they had an EEGS@90 inside is plain dumb.
 
Let's put it this way then. If they had final hardware then why doesn't anyone even have devkits? Nintendo had DS devkits out LAST year!
 
london-boy said:
PC-Engine said:
london-boy said:
PC-Engine said:
Why couldn't those be run on emulators? ;)

On emulators of the same shape and size of a PSP? Wow...

Who said the emulating hardware had to be inside the PSPs? You're not very familiar with electronics are you? Using your logic every PS2 controller has an EE and GS inside of it. :LOL:


huh? What on earth r u on about PCEngine.
Ok then, everyone listen to me! PCEngine is RIGHT.
PSPs shown were not PSPs, they were just things the shape of a PSP, but empty, the only thing that was working was the screen, they were just pluggged to superworkstations hidden at the back, so everyone thought PSP could produce those pretty colours, because it really can't! Or because Sony is sooo in trouble they haven't finished the thing yet, and they are doomed!
Case closed.

Facts :
1. Most demos were just a movie on PSP. The PSPs (playing movie) are not fixed on table.
2. Some tech demos were playable on PSP and they were hard-fixed on table.
3. The developer made two tech demo (Harmonic city and Duck in water) said he'd never seen the PSP hw before E3. (on his blog : http://fumufumu.q-games.com/archives/2004_05.php#000337 )

I strongly believe that there had been no third party got the PSP hw until June at least.

Edit : fixed the reference blog #
 
It's likely that FPGA versions of the HW have been around for a while. Those aren't likely to be small (nor are they likely to run at full speed).
 
3. The developer made two tech demo (Harmonic city and Duck in water) said he'd never seen the PSP hw before E3. (on his blog

Dylan's Japanese is getting better, that's not Dylan's blog... :p
 
He's possibly a member of the Tokyopia message boards and said more about it there.

london-boy:
PSPs shown were not PSPs, they were just things the shape of a PSP, but empty, the only thing that was working was the screen, they were just pluggged to superworkstations hidden at the back, so everyone thought PSP could produce those pretty colours,
That's exactly what the majority of the units, at least, were.
Or because Sony is sooo in trouble they haven't finished the thing yet, and they are doomed!
Exactly. Sony didn't have hardware production up to the point where they could get final units made sufficiently.

Guden Oden:
Dude, it's already been reported here finished PSPs were sent to devs before E3.
Finished development kits? Maybe, but I'm not sure any outside developer was in possession of an actual finished PSP unit prior to E3.
Besides, the thing goes on sale in the autumn quarter this year, if the hardware isn't finished now, Sony would be d00med and we'd hear about it all over the intarweb.
That's exactly what the speculation has been. Shipment of finished development tools has been late, hardware production has been behind schedule, and talk is of delaying the initial launch into 2005.

The make-up of Sony's E3 PSP demonstration purportedly consisted of: a video reel of various games with some footage not even produced on PSP-related hardware, units playing back video footage that were wired to machines behind the display, playable units that were wired to hardware behind the display, and the few tech demos that were running off actual PSPs.

Even Kutaragi's personal console that he carried around in his shirt pocket - claimed by some to be a finished production unit - was supposedly just a shell. Talk of further improvement to the machine's screen quality since then would seem to suggest that a retail PSP hardware still hasn't been demonstrated.
 
Sony's technology development focuses on enabling dumb consumer-electronics devices to be networked.
Heh, because a network of dumb consumer electronics devices is just whats needed.

Anyways Guden Oden, as has been pointed out there is a lot of speculation that the PSP isn't finished at all and that it will be delayed (or if it isn't its launch is going to be worse than the PS2 launch gamewise at least). Also if Sony had sent out final PSP hardware out before E3, then why in their own slides don't they show that instead of showing about at E3 giving them out. And as I said before it doesn't look like the hardware has been finalized yet.

Oh and here's some various links for you.

http://www.gamespot.com/news/2004/06/30/news_6101664.html
One reason for McNealy's supposition is that Sony has not sent out the PSP yet. "From a developer’s perspective, they would have ideally already had an SDK [software development kit] for a March 2005 launch, as the later the arrival of an SDK into July or August, the odds of having a game ready drop," read the memo.

So this article says as of 6/30/2004 that developers don't have PSP's or SDK and this was after E3

Alright and Sony's happy reply that makes it seem that some do at least
http://www.hardwarezone.com/news/view.php?cid=11&id=16446
For a start, while many studios don't have final PSP development kits as yet, they have been working with emulation toolkits and - in some cases - early development hardware for some time, and quite a number of games for the platform are already well-progressed.

This mainly seems to mean they just have prototypes and emu kits which was known.

Unfortunately this article at bloomberg seems to have vanished now but here's a snippet of it from slashdot
http://quote.bloomberg.com/apps/news?pid=10000101&sid=a74qDiNQ9lhs
http://games.slashdot.org/article.p...p;tid=127&tid=186&tid=207&tid=212
Thanks to Bloomberg for its article discussing a seeming lack of development kits for Sony's forthcoming PSP handheld, and the logical possibility the system "may be hampered by a lack of new games" when the handheld "goes on sale in Japan before yearend." According to the news article: "Sony has yet to send the final development kits for PlayStation Portable to any of its outside game publishers, said Yoshiko Furusawa, a spokeswoman with Sony Computer Entertainment in Tokyo. Sony had already sent the final kits to publishers for its best-selling PlayStation 2 home video-game console at a similar stage before its debut in March 2000, Furusawa said." Hirofumi Otsuki of Sega added: "We don't know if we'll meet Sony's schedule... PlayStation Portable details still seem to be in development."

So here we have a Sony Spokespeson saying they haven't shipped the final development kits for the PSP to developers yet (and this is July 12th when this was posted so 6 days after trying to refute an older article). The article also discussed with some developers complaining about how Sony hasn't told them yet what the final hardware will be (hence we are only hearing details about the PSP very slowly as they slowly finalize it).

But I guess this must not be that "intarweb" thing you were talking about which would spell the "d00m" of Sony.

Currently its seems to me we are seeing a bunch of info coming out of Sony due to Analyst see the PSP as not launching well due to hardware and internal issues.
 
Link

"........

Bryant at Intel said that such warnings were, "a cause for concern, but inside our business we're seeing no signs of a problem."

Some analysts are less sanguine.

Consumer electronics juggernaut Sony Corp (NYSE:SNE - news) (news - web sites)., for example, is collaborating with Toshiba Corp. and International Business Machines Corp. on a chip to power Sony's next PlayStation video game console. Some analysts think that chip might also be used to run personal computers, a move would be a direct attack on Intel's core business."

:LOL:
Beware world! CELL is coming. :p
 
Cryect said:
So this article says as of 6/30/2004 that developers don't have PSP's or SDK and this was after E3.
It's not true. Developers had received PSP SDK consists of compiler, emulator, and API manual last year. The development environment is getting better except for the real hardware.
I guess absence of hardware is no problem if hardware would work same (or better) as emulator.

Megadrive1988 said:
it's pretty obvious PSP will be pushed to spring or summer in Japan, fall 2005 for north america.
Engineers in sony may work hard day and night these days.
Because PS3 launching is closely related with PSP launching, delaying of PSP could harm PS3 schedule either.
I hope sony could accomplish their schedule.
 
Hope this clears things up:

http://neasia.nikkeibp.com/wcs/leaf/CID/onair/asabt/intvw/319758

Sony Computer Entertainment CEO Says 'LSI Development for PSP is Nearly Done'

July 15, 2004 (TOKYO) -- Sony Computer Entertainment Inc (SCE) revealed the "PlayStation Portable" (PSP), its mobile game console to be released at the end of 2004, at its event for the game industry, "PlayStation Meeting 2004," on July 12.

The company disclosed at the same time that it is preparing a total of 59 titles from 59 software makers for the console.

SCE plans to start marketing the PSP in Japan at the end of 2004 and in Europe and the United States by March 2005. Additionally, the company mentioned the advancement of the development of a model to follow "PlayStation 2" (PS2).

SCE emphasized that PSP's performance deserves to make it the latest PlayStation by referring to its core microcontroller with the main DRAM memory of 32MB, upgraded from the initial 8MB at its market debut in 2003.

The IEEE802.11b wireless LAN is installed as a communications interface to be used for hotspots, or wireless LAN access services in public locations. The company also assumes the device to be used for ad-hoc networking that connects PSP terminals.

"Our ad-hoc networking has connectivity of up to 16 terminals so that gamers can enjoy games in trains and buses on the way to school," said SCE's CTO Masayuki Chatani.

The company's President Fumiya Takeno commented on "Universal Media Disc" (UMD), its read-only optical disc to be used for the first time in PSP.

"We achieved a low manufacturing cost of 250 yen per disc from the start and expect to further lower the cost," Takeno said.

Meanwhile, CEO Ken Kutaragi, said, "We will complete final development of the PSP's microcontroller, including bug check before long."

As for the PSP development tool, Kutaragi predicted, "We can provide the tool within this fiscal year."

Emulation software has been the only available environment for developing videogame titles thus far. SCE expects that it can offer its performance analyzer in fiscal 2005. The company appears to be planning a presentation of this microcontroller at "HOT CHIPS" (A Symposium on High Performance Chips), a conference related to microprocessors and signal processor chips to be held at Stanford University in the United States.

SCE to Unveil Outline of Next-Generation PS in Spring 2005

Also, Kutaragi commented on the presentation plan for the next-generation model of PS.

"We are planning to hold its premiere (an official presentation of its framework) around the spring of 2005 and exhibit its actual equipment at the "Electronic Entertainment Expo" (E3) (to be held in Los Angeles, on May 18-20, 2005), Kutaragi said.

The company plans to start offering its first-generation development tool between the official presentation and E3, and subsequently release its second-generation development tool around the fall of 2005, when the Tokyo Game Show 2005 is held.

SCE confirmed the console will have some playable game titles by the time of the show. (That show being TGS??)

Kutaragi stressed that the development is on schedule.

"It is only because we are making solid progress in general that I can give you such a bold prediction," Kutaragi said.

In summary - PSP only has emulation for now.
 
ahh so they have not yet finished PSP's main chip. well, look on the bright side, it should be somewhat newer hardware when it launches. instead of PSP spec being locked down in 2003, as would be expected for a product that was/is supposed to launch in 2004, PSP hardware is locked down in 2004.
 
"We achieved a low manufacturing cost of 250 yen per disc from the start and expect to further lower the cost," Takeno said.

250 yen ~= $2.25

DVD9 mass fabrication cost is currently something like 70 cents a disc (or even substantially less now I think).

UMD is expensive. A quarter the capacity for three times the cost.

Caddies are $expensive$.
 
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