Shifty Geezer said:What's pro pixel leatherization?
Shifty Geezer said:Thanks for the in-depth explanation !eVo!-X Ant UK. Obviously I'm too stupid to work out they were talking about a way to render leather effects and I obviously wasn't asking what the precise method was and how it differs from just a normal lighting shader...
!eVo!-X Ant UK said:A pixel shader that makes leather look like leather, im dumb and even got that...
I thought it was very funnylondon-boy said:That joke went horribly wrong...
Tap In said:my my
I'm impressed, the face may look better than anything I've seen
max-pain said:"The following video is captured from our real-time PlayStation 3 demo as unveiled yesterday on the Sony Computer Entertainment booth at E3."
http://www.quanticdream.com/downloads/news/HEAVYRAIN_THECASTING_AVI.zip
ihamoitc2005 said:What I am impressed is shader LOD. When person comes close, background has no focus so extra shader power from not doing background is used for face only. With character behind and showing detail background, face has not much shader power, with blur background and face close to camera, shader for face is alot.
Also I think "pro-pixel" is mistake from "spell-checker" and lazy writer. My english is not best yet but I find other strange mistakes too.
Acert93 said:Extended 720p video at Playsyde.com. Kind of explains the scene, but not the game!
http://playsyde.com/news_2983_en.html
wouldnt surprise me, in fact i wonder why this + similar genres hasnt been done more with consoles, it has the potential to be far larger than GTAI just watched the proper vid - very impressive. But, but.... surely not? Knowing that it's a tech(ish)-demo the first obvious thought is "what's the actual game gonna be like?"
a) A dating sim j/k