ysoya said:It's not true. Developers had received PSP SDK consists of compiler, emulator, and API manual last year. The development environment is getting better except for the real hardware.Cryect said:So this article says as of 6/30/2004 that developers don't have PSP's or SDK and this was after E3.
I guess absence of hardware is no problem if hardware would work same (or better) as emulator.
Judging from Sony's manner of operation, this likely means that the E3 presentation for PS3 will use mostly non-final versions of the next-generation hardware to run demonstrations that are meant to convey the system's potential.SCE to Unveil Outline of Next-Generation PS in Spring 2005
Also, Kutaragi commented on the presentation plan for the next-generation model of PS.
"We are planning to hold its premiere (an official presentation of its framework) around the spring of 2005 and exhibit its actual equipment at the "Electronic Entertainment Expo" (E3) (to be held in Los Angeles, on May 18-20, 2005), Kutaragi said.
Judging from the timetables for both the devkit release and the expected progress of launch software, this technology looks like it could make its debut in the first half of 2006 in Japan. With the concurrency of a console's launch preparations for hardware, tools, and software, it's not inconceivable that machines could be rushed onto the market only a couple of months after volume production starts, so an even earlier debut is somewhat of a possibility too.The company plans to start offering its first-generation development tool between the official presentation and E3, and subsequently release its second-generation development tool around the fall of 2005, when the Tokyo Game Show 2005 is held.
SCE confirmed the console will have some playable game titles by the time of the show.
aaaaa00 said:250 yen ~= $2.25
DVD9 mass fabrication cost is currently something like 70 cents a disc (or even substantially less now I think).
UMD is expensive. A quarter the capacity for three times the cost.
Caddies are $expensive$.
expect to further lower the cost
nondescript said:I doubt its the caddies that are the cost. How much can two pieces of injected mold plastic and a piece of stamped aluminum cost? Can`t be much more than a CD case...
Not that that matters for anything but the media-playing side of it. The primary affect will be on the game publishers, and how manufacturing costs compare to carts.aaaaa00 said:DVD9 mass fabrication cost is currently something like 70 cents a disc (or even substantially less now I think).
UMD is expensive. A quarter the capacity for three times the cost.
Caddies are $expensive$.
cthellis42 said:On a tangent, might you have links to the prices you're quoting otherwise? I've been on the lookout for cost-measuring information in this area, but don't have a particularly large reference pile right now...
Bulk DVD-5 Replication from your DLT tape or DVD-R Master
Everyday LOW Prices: $.39 each!
(based on Qty. 100,000+, bulk)
Qty. 10000, 59 cents each
Qty. 5000, 65 cents each
Qty. 2000, 69 cents each
Qty. 1000, 99 cents each
nondescript said:I doubt its the caddies that are the cost. How much can two pieces of injected mold plastic and a piece of stamped aluminum cost? Can`t be much more than a CD case...
Panajev2001a said:Pssst.... in the same slide they put price of single layer DVD at 200 yen (developers never complained about the otrageous price... "oh how come in this random website I can get DVDs for 69 cents ???" as they are not paying for the production of the physical disc alone) and double-layer DVD at 300 yen: I know that it would worsen your argument "oh teh no, UMD is overpriced", but I think that the price reflects more than just the physical piece of plastic you call a disc.
"We achieved a low manufacturing cost of 250 yen per disc from the start and expect to further lower the cost," Takeno said.
250 yen is the price the developers pay fpr the final UMD: they do not print their own, they do not need to have "blank UMDs".
Thanks, but I can't read Japanese.Panajev2001a said:There:
Takeno history 哉 COO, assume, starts production expense that "the predominance of UMD is explained from the business aspect" and, at the beginning cheaper than 250 becoming Yen and 2 layers DVD and, repeat production at period and production with the little lot introducing the merit such as possibility shortly. PSP becomes the portable game machine first optical disk on-board machine, but the predominance for the product and the like which utilizes the masked ROM was emphasized.
Vince said:So not only is Sony going to stockpile Cell based ICs and XDRAM for a full year before releasing the console in late 2006 or 2007 as some here have predicted, it'll be stockpiling games too!!!1!