PlayStation Move technology thread

I wish they could just release the Move and Kinect so we could move on, I find it so utter boring waiting for it find it if its the best thing since sliced bread or not. :D
 
This video is new so it'll get more hits, but like I said I'm not sure about this, just seems weird that this little guy brings up many important bullet points, has a Vaio laying out there and in general I get a staged wibe about it, but I'm not betting my head on it.
Watching it again, the VAIO did seem conviently placed. But for a staged presentation, it's very useless. The covering of bullet-point features is what you'd expect from any user review, because those are the key points that make up the experience. It certainly failed to convey any sense of fun or the dramatic or anything we didn't know, so if it is viral, it's a complete waste of money!
 
TV Superstars: GamesRadar UK turn themselves into creepy/hilarious digitised puppets


They should use this technology in PS Home.

EDIT: I like the notion of non-avatar presentation (i.e, Make the player's silhouette, face or body appearing in-game "as is"). It'd set the initial PS Move impressions apart from the competition, via King Fu Live, TV SuperStar, EyePet. Even better if they throw in EyeToy Kinetics, and add the above capability to PS Home, Sports Championship, etc.

It's a visual signal to consumers that PS Move is different.
 
Technically-speaking, wouldn't it be possible if you sit close enough, and write your own tracker ? ...assuming Kinect can supply raw camera footage, and doesn't have any "homebrew" limitations.


The problem would be how to control the rest of the game, and the speed of recognition before rival ninjas beat you to a pulp. :p

I kinda enjoyed making that video because I was told that the PS-eye couldn't track anything at 120fps & that it was only for video (witch didn't make any sense because the video is what's used to do the tracking)

Don't want to de-rail the other thread since I have additional questions. What's the performance and resource usage like ? (e.g., SPU %utiliization, memory footprint, bandwidth, lag, etc.).

I thought PSEye only supports up to 120fps @ 320x240 ?
 
Don't want to de-rail the other thread since I have additional questions. What's the performance and resource usage like ? (e.g., SPU %utiliization, memory usage, bandwidth, lag, etc.).

I thought PSEye only supports up to 120fps @ 320x240 ?

I don't really know SPU usage but the PS-Eye can actually do 180FPS @ 320 x 480 on a PC with the right settings.

and I think 85 FPS @ 640 x 480
 
Another video of the game Tumble. A few things I thought were interesting in this video though:

- this guy seems to have a pretty fast TV
- he's standing very close to the screen
- interesting to look at the Move controller and its shadow when he's facing the camera and obscuring the Move from the PS Eye with his body

http://www.youtube.com/watch?v=MP3khbYfMHE#t=1m17s

Look forward to trying this, and I imagine it would be pretty crazy to play this on a 3D TV.
 
It's various stacking objectives, which includes trying to create tower and trying to destroy them impressively.

It shows superb virtual placement of the controller, but you can see the need for the laser-beam to help with the lack of depth perception, and even then 2:23 he missed. This game practically needs 3D!
 
Well don't forget we keep seeing people trying this basically for the first time. I think I'd be able to handle this easily enough just with seeing the Move controller move through space, being able to rotate the camera at will, and seeing its shadow.
 
At 2:23, visually he's lined up perfectly, but you can't tell from that view that he's a little down and left - the scale variation due to perspective isn't strong enough. Sure, it's payable and a very good system, but 3D is going to make it much, much better.
 
At 2:23, visually he's lined up perfectly, but you can't tell from that view that he's a little down and left - the scale variation due to perspective isn't strong enough. Sure, it's payable and a very good system, but 3D is going to make it much, much better.

Well no question about 3D making it much better - I think for all its simplicity, it'll be one of the first real consumer level virtual reality type experiences, along with EyePet in 3D and a few others, in the sense that you can really both see and interact with the virtual world in 3D. I hope I can convince some store over here to setup one of their 3D TVs with a PS3 and some 3D games/demos.
 
Is EyePet coming in 3D? That won't work very well without stereoscopic cameras or the background will appear as a flat projection.
 
Is EyePet coming in 3D? That won't work very well without stereoscopic cameras or the background will appear as a flat projection.

It was already shown in 3D at E3. Garnett Lee was one of the very few journalists that I heard of who actually tried it, and he said it was his most impressive virtual reality experience so far, as you're interacting in 3D with this 3D virtual pet.

Googling now brings up a fair few hits and impressions, many which are happy with the Move support, but not that impressed by 3D - apparently in most setups it, as you thought it would, just creates a stronger contrast between the high quality virtual pet and the low-def 2D surroundings.

Incidentally, setting up EyePet turned out to be easier and better behaved than I initially thought. It doesn't need that much space at all, and works fine with our wooden floor. The camera actually worked much better when I placed it in a low position (under the TV) facing down as much as possible. This video on youtube gives a good illustration of that, as it uses an even smaller surface:

 
Heh, I got confused. Is that ramp a real or virtual object ?

I get that the car is drawn by the user and recognized by EyePet.
 
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